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Character Profiles

Last post 05-05-2008, 11:33 PM by Seabear. 33 replies.
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  •  4/23/2004 5:44:00 PM 499926

    Character Profiles

    Here is where you post the profiles of your characters. Please edit your old post to add new characters rather then making a new post..


    My main character:

    Name: Prince Karo

    Age: unknown (ageless)

    Race: Mystic Neko (cat person)

    Class: Elemental Paw

    Alingment: Chaotic Good

    Appearance: Click here

    Weapons/items: Claws and catnip.

    Abilities: superhuman speed and agility. able to channel elemental energy into his paws to increase his fighting ability, or to use an a ranged attack. ability to hypnotise certain people.

     

    From We're not alone:

    Name: Mikina

    Age: 63 (more like 17 or 18)

    Race: Elfling

    Class: Druid

    Alingment: Chaotic Good

    Appearance: Click here

    Weapons/items: Staff

    Abilities: Some magic, ability to talk with animals.

     

    From Kidd Radd RP:

    Name: Happy Happy Sparkle Sugar-Chan (Sparkle for short)

    Age: 8

    Race: Human (I guess)

    Class: Platformer

    Alingment: Chaotic Good

    Appearance: Coming soon

    Weapons/items: Cuteness.

    Abilities: Exellent jumping ability and agility, able to shoot happy sparkle balls from her hands.



    KITTY KITTY DANCE GO

    **KNC Member**
    **B-Unit Minister of Warm Fuzzy Kawaii Things**

    DeviantArt site

    The Kitlings!
  •  4/23/2004 8:16:00 PM 563819 in reply to 499926

    RE: Character Profiles

    Name: Gadimus

    Age: -32 degrees

    Race: Varies with the wind.

    Class: Bard

    Alingment: Evil like the fruwits of the Dee-vil

    Appearance: Humanoid meat bag wearing casual Bard Uniform

    Weapons/items: Words

    Abilities: Great powers that challenge even those of the mighty moderators... he wishes...
    http://www.ele-mentalfury.com/ - The way comics used to be.
  •  4/26/2004 3:53:00 AM 567652 in reply to 499926

    RE: Character Profiles

    Name: Fred. Just Fred. Nothing else.

    Age: Mature

    Race: Generally human

    Class: Geek

    Alingment: Chaotically neutral ("I'm NEUTRAL! Mwahahaha!")

    Appearance: Nothing special, just your average human. Wears glasses.

    Weapons/items: Pencill, paper.

    Abilities: Ability to ignore really crazy stuff and always being in a good mood.

  •  4/27/2004 1:05:00 PM 565522 in reply to 499926

    RE: Character Profiles

    Name:  Gwenddydd (goes by Gwen a lot)

    Age:  Been around Centuries (at least)

    Race: 1/4 Fae, 1/4 Angel, 1/4 Demon, and 1/4 Human

    Class: Sourceress (no, it's not a misspelling, go read some Terry Pratchett)

    Alignment: Whimsical

    Appearance (most of the time): looks about 38, 5' 7", slightly overweight but good looking otherwise, Blonde

    Weapons/items: Spells, Metaspells, humor, and the Dreaded Cute Attack (DCA).  Carries a Everful Bag of Puns from Xanth (now go read some Piers Anthony), and an enchanted purse  (shoulder strap style) that can produce or store any useful nonmagical thing that will fit through the mouth of it (a little over one foot wide), if what they are made of is foldable items can be folded to fit through (i.e., a fancy ball gown, yes; a suit of full plate armor, no).

    Abilities: Cause confusion, distract anyone or anything from what they were doing.

     


    You're not as real as you think you are.
  •  5/2/2004 8:21:00 PM 574757 in reply to 499926

    RE: Character Profiles

    Name: Jolly Feather

    Real Name: Unknown

    Age: 19

    Race: Human

    Gender: Male

    Class: Jack-Of-All-Trades/Wanna-Be Inventor

    Alingment: Chaotic Neutral

    Appearance: Dressed entirely in red unless stated otherwise. Clothing is as follows: Long sleeved shirt, pants, brown boots, head band with big fire opal in the middle, and a hooded cloak with golden clasp. Hair color is bright, fiery orange. Eyes are emerald green.

    Weapons/items: His primary weapon is a mining pick. There isn't too much of an explaination for that one, other than he found it one day and liked the feel of it. He often uses it as a walking stick out of battle or to hit rocks in imitation of golf. His other weapons include twin dirks hidden in his shirt sleeves(Which can be slid out in one quick motion, thanks to a system of sliders he fashioned out of wrist bands). He also carries a small bow, which he keeps on his back along with a quiver. He isn't very good with it due to lack of training/practice, but can get the job done(Better than the average person).

    Aside from weapons, Jolly Feather carries a few belongings with him at all times. His most tresured belonging is a book that contains journal entries and blueprints for inventions. To the naked eye, it looks like a bunch of doodles, and unintelligible gibberish. But it's the one subject which he is truly passionate about. Alongside his book, he keeps a small set of tools which he uses to tinker with his inventions. He carries a few inventions with him, but only the more useful ones: A hookshot, which fires a sort of grappling hook attached to a rope up to about 45-50 feet, which can then retract with a turning crank(similar to a fishing rod). A pair of skates(Which he is still working the kinks out of, but work pretty well actually). And two cylindrical metal cans connected with a string(Yes... A Tin can phone).

    Personality: He seems to have a small form of psychosis or schitzophrenia. This is apparent, only when he mentions anything about a place he calls 'Earth'. He seems to know a lot about the popular culture, history, and a little scientific knowledge from Earth. In conversation he makes references to it and analogies a lot. It is unexplained why he knows the things he does about Earth.

    Overall Jolly Feather is a warm jolly person. He generally tends to avoid fights and joke mildy to avoid stress and serious topics. But he does seem to have a lazy streak which comes out especially when he is disinterested in something. He may appear rude sometimes, but he genuinely does want to be as friendly as possible.




    Name: Katryn Maiaera(a.k.a. Death Singer)

    Age: 20

    Race: Half-Elf

    Gender: Female

    Class: Sorceress

    Alingment: Lawful Evil

    Appearance: Dressed entirely in black unless stated otherwise. Clothing is as follows: She wears a cloak, whitch covers her face most of the time. Under her cloak, she wears a dress type robe thing(Like in Baldur's Gate, what the female mages where). She wears small brown shoes that go halfway to her knee. Hair color is dark, dull brown. Eyes are brown.

    Weapons/items: She has a Halberd. And a long bow. Her only other possesion is a small silver ring.

    Abilities: She is quick and agile, making her fairly good on the battle field. She was born with the ability to control magic. She is extremely beutiful and she is a bit of a seductress. She is tricky and stealthy.


    Name:
    Katryn Maiaera

    Age: 18

    Race: Half-Elf

    Gender: Female

    Class: Sorceress

    Alingment: Neutral Good

    Difference: Basically the only difference between her and her later self, is that she is much friendly and enthusiastic. Also, she isn't known as Death Singer by anyone. Everyone knows her as Katryn.

     

    Name: Atash
     
    Age: 20
     
    Race: Human
     
    Gender: Male
     
    Class: Outlaw
     
    Alignment: Chaotic Neutral
     
    Appearance: He stands approximatly 5'10" and has a fairly muscular build. He keeps his black hair fairly short, only long enough so that it barely gets in his eyes. His clothing is quite strange for this area, but average for his home country. He wears a sash on his head that that covers his face, and helps to block sandstorms(too bad there's no sand storms here, huh?). His shirt is long sleeved and a dark grey color. His pants are baggy and white. His baggy pant legs end abruptly at his boots, which are about knee high.
     
    Weapons/Items: His main weapon is a one handed kopesh which he stole from a guard in his country. He also has a small curved dagger, which is strapped to his right ankle. His other belongings include a coin purse and canteen on his left side.
     
    Abilities: He knows how ot pick pockets, and he can weave a pretty good lie to back him up. He also knows how to gamble.
     
    History:  His parents died when he was in his teens. Noone would help him or even talk to him. So he decided to steal some food so he could survive. The city guards caught him, and were going to cut off his hands for being a thief. He escaped from the prison though. He lived on te streets and stole a bunch of stuff, and got in many run ins with the authorities. He heard stories, from other outlaws of a land with much gold, silk, beautiful women, normal men that live like kings, ect. So he gathered a bunch of supplies and weapons and set off to this new land to make a new life for himself.
  •  5/6/2004 4:51:00 PM 573456 in reply to 499926

    RE: Character Profiles

    Was pointed here as a potential for more serious RP than...other places I've been.

    Name: Ryvaken Tadrya (Rye-vah-ken Tay-dre-ah)

    Race: Faerie

    Age: Unknown. Maturity akin to human age 20

    Appearence: 6 inches tall, shoulder-length blue hair, golden eyes, pointed ears. Six gossamer wings sprout from his shoulders and upper back in three pairs, each nearly floor-length when laid back. Is otherwise human in appearence, wears a simple tunic with a gold color that nears white with blue trim on the collar and belt. He carries a pair of very small swords similar to katanas, one made of blue crystal and the other black.

    Back story: Ryvaken is an atypical faerie: poor with the sword and inept at most magic but well-suited to electrical magic.

    Abilities: Ryvaken's martial prowess is limited. While true faerie swordfighters can match a human in battle, weaving around the larger men and finding weak points, Ryvaken is utterly inept at striking effectively. His size makes him hard to hit by mundane means, however.
    Aerobatics are Ryvaken's forte. He is both nimble and fast, able to keep up with a jogging human with minimal effort and as agile as a small insect, allowing for near-perfect changes in direction. He can hover in midair indefinatly.
    Magically, Ryvaken naturally channels electricity. A quick lash carries enough power to cause pain but little more, with more dilligent approaches becoming more dangerous.
    In terms of telekenesis, Ryvaken can produce effects similar to a human hand at considerable effort.

    Attitude: Chaotic good, with a number of personal ethics regarding keeping his word, honor, and similar lawful traits that are generally overshadowed by his lack of respect for any authority.


    Six inches of cute brooding war hero.
  •  5/7/2004 9:34:00 PM 573545 in reply to 499926

    RE: Character Profiles

    Calzei Montrosz

    Male

    26 years old

    Brown hair and eyes

    pale skin

    5'9, 190 pounds

    Lawful Good

    Wears jeans and T-shirt

    Equipped with a dagger, the sheath for which hangs on his belt.

    He also has a very powerful innate teleportation ability. He can instantly transport himself anywhere within a radius of 50 feet. The cool-down period for this power is about 6 seconds. Trying to go farther than 50 feet or quicker than 6 seconds wearies him in extremely short order.

    (Wow, this is the first specified non-chaotic aligned character ... what does that say?)

  •  6/4/2004 2:32:00 PM 596301 in reply to 499926

    RE: Character Profiles

    Name: Shiru Yamato

    Sex: Not yet

    Age: 21

    Race: Human

    Appearance: Silver hair, electric blue eyes

    Very light tan

    5'10", 182 lbs

    Usually wears a black cloak and hood

    Equipped with fiery sword known as "Dragon's Tail"

     

    Optional Personas:

    Name: Ice Man

    Sex: Male

    Age: Unknown

    Race: Robot Master (reprogrammed by Dr. Wily)

    Appearance: Large blue eyes, Pale skin, Usually wears a blue eskimo suit

    Weapons: Ice Slasher, Ice Wall

     

    Name: Skull Man

    Sex: Male

    Age: Unknown

    Race: Robot Master

    Appearance: Mainly looks like a skeleton, Red Eyes

    Weapons: Skull Barrier, Plasma Buster

  •  6/7/2004 6:58:00 PM 596874 in reply to 499926

    RE: Character Profiles

    Name: Alveric Ladeth
    Age: 121
    Race: elven
    Class: Assassin
    Alingment: Chaotic Evil

    Personality:   Alveric is a very stuck up basturd that only cares for himself.  He says he is the best, but in the end he can not do it very well.  He thinks he knows it all and has everything figured out, but in reality he does not know what he is going to do next.  Alveric was taught that hip holdsters are the best thing to use for his daggers.  He only uses hip holdsters for his dirk and long toothed daggers.

    Story:  Alveric was a rather good theif.  He was seen by this assassin and he told Alveric that he was good so he should go to this assassins school.  Alveric stole enough money so he could go to the assassin school the man told him about, but when he paid the money to go to the school.  It ended up to be a big scam.  The people at the school made Alveric think he was the greatest student ever, but never learned anything.  So all he has is the basics and has no experience from training. 

    Appearance: Alveric wears the colors that he was given when he "passed" the assassins school he went to.  The robe that was given to him was black and purple robes.  The shirt and pants are black.   His cloak is purple.  His clock has a hood and it has an emblem that looks like the moon with a dagger going throgh it.  He has his long toothed dagger and his small dagger in two hip holdsters.  he has his throwing daggers accros his chest on a belt. going from his right shoulder to his left hip.  There is about 15 throwing daggers on the belt.

    Weapons/items: Alveric has a long toothed dagger that he stole from a merchant when he was very little.  He was given a small dagger from the "School" he went to.  He also has throwing daggers.  He has had the throwing daggers for a long time almost as long as he had the long toothed dagger.

    Abilities:  Can move silently even if he is going through dried up leaves.  Can hide in any shadow even if the sun is up.  His skills as an assassin are good, but have made him the stuck up basterd that he has become and with this happening he has let his skills slip a bit.

    --------------------------------------------------------------------------------------------------------------------------------------------------------

    Second character:

    Name: Darwin Talkash

    Name: Blade Vonian

    Age: 25

    Race: Human

    Class: Elemental Fighter

    Alingment: Chaotic good / Caotic evil  (This is because he has split personalities that came from a demon that got fused with Darwins body.)

    Appearance: Wears myrhril chain armor.  Has a katana at his side.  He  wears a black cloak.  He has a bow draped across his back. Over the bow he has a medium sheild with the symbol of ice on it.  He wears a necklace with the japanese symbol for ice on it.

    Weapons/items: long sword, Bow

    Abilities: He can manipulate and control ice.  He also when concentrating he could see up to a mile away.  He can see and hear something in that radius if he knows where it is and can focus on it.  This is a little like the spell mage sight.

    Mage Sight Ability:  Darwin needs to be in full concentration (meditation like state) to be able to do this.  He can see in a radius of about 80 feet.  Once he does that he can sense if anything is within that range.  If he can sense them.  He then could focus in on their postiton and see what they are or if there are people talking he can focus on what they are saying.

    The list of Ice Abilites:

    Wall of Ice: 2 per day

    Ice Storm: 3 per day

    Cone of Cold: 3 per day

    Ray of Frost: 3 per day

    Create Ice Weapon: 2 per day.

    Enchant Arrow with Ice: 2 per day...it only works on one arrow

    Sleet Storm: 1 per day

    Personalities: Darwin is careing to the people he knows.  He also is very nervous all the time.  He always thinks someone or something is after him.  He is like one of the basic crazy people.  He is kinda like the character from Tell Tale Heart. 

    Darwin is a demon that  is pure evil he was called upon by the hate and anger formed inside Darwin from when he was younger.  This personality can come out when Darwin is in a fight or gets very mad which is not that hard to do.  He was a ice demon and when Darwin was fused with him they both got the abilities of the control of ice.  Blade himself has an improved strength when enraged.  He also gets improved senses when he is in a fight.  Most people who get into a fight with Blade normal do not come out of it in a good condition if any condition at all.  This side of Darwin named himself Blade.  He is very intone with the ways of fighting he can know a persons fighting technics just by watching them long enough.  Blade he can take over The Body of Darwin when enraged, when Darwin goes to sleep, or when he is knocked unconscious. 

    Backstory: Darwin was born in Baulders Gate.  He was the son of the captain of the gaurd.  He learned to fight at a very young age.  He was train on how to use a sword and bow.  In his training he was train by the best in Baulders Gate.  He also was taught to watch other peopls fighting and see how they fight and how to counter it.  When he was taught this he was able to see mistakes made by others and also if the fighting style was a good on or not.  He went all over the town to learn more about fighteing and helping people.  He went to this one mages tower.  When he entered it he found out a bunch of creatures have broken loose and were distroying the place.  He started to stop the cratures as he went up the tower.  He got to the top of the tower and told the mage that he helped in stoping the creatures.  The mage then dicided to teach Darwin to use the ability of his mage sight.

    Darwin got trained to use the mage sight like ability when he was at about the age of 18 and it took him about 7  years to master it.  The mage tried to teach him how to use it, but since Darwin was a fighter it took more time to teach the ability and that is why it took him 7 years to master the ability.  Darwins only reason why he did master it was he got fused with Blade.  So Blade helped Darwin master the ability.  He learn a lot from Baulders Gate.  He then heard there was an evil tower that came and it had a mage within it that plans to kill everyone in Baulder Gate.  He went to this tower and he found this strage stone that had the ice devil Blade traped within it.  When Darwin picked it up Blade was fused with Darwins body.  Then Darwin went on to adventure else were because the mage in the tower was defeated.

    --------------------------------------------------------------------------------------------------------------------------------------------------------

    New character

    Name: Victor
    Race: Vampire
    Age: 100
    H. Color: Black
    E. Color: Deep (navy) blue
    Job/Class: Demon hunter/ Gods messager

    Weapons: He has two Katanas at his side each sword are the best made Katanas that are razor sharp ((Sharp enough to cut a tanks armor)) and made out of the strongest metal.  The katanas are magically bless and have the power of the sun enchanted within them.  He also has two Uzis are full sized inside his trench coat the clips for the Uzi holds 30 bullets each the bullets are about each one inch and a half long the bullets are also made out of silver and are blessed at the church of telor.  He has an assault rifle that is a .60 Magnum Mauser action on a Winchester 70 stock with a scope on it across his back.  He also has two magnum pistols in his coat the bullets in this gun is about 2 inches big also made out of silver and blessed to be able to kill demons and vamires alike.  He has all sorts of grenades. He carries around like 5 frag grenades, he then has 2 smoke grenades, 3 tear gas grenades. He also has 3 sticks of dynomite in his pant pockets. 

    Abilities: He has improved senses he could hear better than most humans, he has a fast reaction time that helps him to fight with high speeds and a good defense if he is attacked from behind, he is very agile and he is very acrobatic.  The acrobats he could do are as follows: He coud be running from something then start to do back hand springs and shoot his guns at the enemy as he goes along; he can do basic front and backflips; he tumble if he is falling from a high place to brace from the impact; he can do most basic acrobatics; he can also can run up or along walls for a short time ((This is basicaly like in Prince of Persia: Sands of Time he is alot like the Prince in his acrobats)). He also has a very good sense. It is if he concentrated hard enough he could see what is going on in a room next to him.  He can use this ability because when he was sired he got some strange abilities most vampires do not get.  This showed that he was destined for greatness, the side of light and hope.  The sense he has is he could sence a large force of some sort is coming, if a person with magical powers, or if somebody is coming.  He can change shape like most vampires into 3 things one; a wolf, two; a bat, and three; a gaseous mist.  Victor also can see in dark areas  He only needs a little amount of light to see in the darkest of places.  Due to being a vampire he has stronger skin than a normal human and he has many abilities like; improved reflexes, spider climb, fast healing, alertness, combat reflexes, and improved dodge.  He also has a better resistance to electric an cold damage.

    Description: Victor is about 5'8". He is very skinny he weighs about 135 pounds, but rather strong looking. He has long black hear. His eyes are a deep blue color. He looks as if he is 18 years old. He looks like the type that keep to themselves and afraid to make friends. He wares black pants that have many different pockets for holding explosives of all sorts and also to hold bullets for the Magnums, his shirt has the skull of the punisher on it, with a large black trench coat that on the inside has many slots and stuff to hold many different guns of all sorts.  His Trench coat is floor length and is flame resistant.  He also has black combat boots, steel toed, that he wears.

    Personality: Victor is a complete loner he has no friends mainly because they all have died, he wonders around most of the time he does not like to get to know people because he knows that he or they would get hurt in some way. He hates big crowds he likes to keep to himself and stay away from the people in the world because most of them where jack asses and only cares about themselves. He helps people that need help. He also goes around and kills vampires trying to help others so they don’t end up like himself a lost soul wondering the Earth thinking why he was turned into the creature he is now.  Victor can easily take an insult and have it mean nothing to him.  He also is rather bitter to the world because.

    Story:  He was born in the furture time period.  He was sired when he was 19.  He was forced around by his sire to kill others for no reason.  The sire sent him to get him his food and to kill the needed people.  One time Victor started to fight against the evil of his sire because he felt a feeling inside of him that needed to come out, but his sire held it back with evil.  Victor fought back the evil every day, but he could not do it.  One day he started to fight back right in frount of his sire.  He fought back so hard he started to twitch.  With a big  twitch his katana went flying and cut his sire in half.  Victor then once his sire was killed he fell to his knees screaming for the killings he had to do for 20 years under the presence of his sires evil.  With killing his sire Victor went off to the church he started to pray to the god of sun.  He wanted to change his ways, but being a vampire born of darkness he had to do a lot of stuff to get free.  He prayed at the church for many days on the fifth day he was praying a beam of light shot out of the sky and landed on him.  He heard the voice of the god of sun, Pelor.  Pelor told him in order to be away from the evil ways he had to go out and help the less fortunate and to destroy other demons.  Victor agreed to help the people all over.  Then Pelor blessed Victor so that he could walk in the light of sun with not being harmed, like normal vampires.  Victor then set off around the world to help all sorts of people.  He got messanges from the church of the sun to tell him what demons he is supposed to destroy and where to go.  So he wondered around helping others and getting his fighting skills better.  ONe of the most significant things that happened to him was when he went to stop this threat that came up.  It was a time traveling mage from the past.  This was the hardest chalenge that Victor had. When he finaly did the finishing blow the mage laughed with the most evil laugh Victor has ever heard.  The mage then muttered a last incantasion with his dieing words.  This spell sent Victor flying through time, space and dimentions.  He came to the strange land that is these RPs. ((The ones based on the DND time period and the demention of these world or worlds.))

    --------------------------------------------------------------------------------------------------------------------------------------------------------

    Kid Radd character

    Name: Kalain
    Class: Red mage
    Genre: RPG
    Game Name: Sliver Moon: Legion of Darkness

    Game Based after: The Battle style is based off of the first Final Fantasy 1 and 6.
    Out of the battles the style is based off of the Dragon Warrior games.

    Appearance: Kalain has a big red hat. He has a red cape, which covers about half of his face.  He has a red robe with a blood red sash around his wast to carry his weapons when not in a battle.

    Skills: Can use some magics, has a rather good fighting skill, and is average in both magic and in fighting.

    Spells:  Cure 1, Antidote 1, Fire 1, Ice 1, Bolt 1, Haste 1, Slow 1

    Items
    : 10 medical herbs, 5 lifes, 15 antipoison herbs,

    Equipment: Iron --+(4 Atk), Iron U(3 def), Leather "[]"(5 def)

    Game story: Kalain is the main character, yet the story has little, if any, to do with him. The story is narrative, much like FF10. The story is told looking from Kalain's perspective, and he watches his friend's stories. The only parts that involve Kalain are between the Magi, him, and Bruno.
    The main story of the game is as follows: The Magi were shunned by all others and forced out of their home lands. They met other Magi, and they travelled across the globe, searching for a place to found a colony. They found their paradise on a small island, just north of the main continent. They founded there colony here, and named it Trentos.  They lived in Trentos for quite a while and were not bothered by any other people.
    However, the age off exploration came fast upon them. Soon, other peoples travelled in their ships to the island. The Sillvas, the emperor from the mainland, sent his men out to conquer the world by force. The empire soon had swarms of ships heading to every city, and they happened across an island..They lit the Magi village of Trentos aflame in the middle of the night, and captured the survivors. The empire's troops took them to mainland, but the troops were exhausted. They set up camp, deciding to trek back to the capital in the morning. A Thief, by the name of Rellick found this camp and saw that most of the guards had fallen asleep, leaving open for said Thief to rob them blind. That's when Kalain, the red mage and his friend Bruno, the black mage, met up with Rellick. They threatened to alarm the guard if Rellick didn't set them free. The Thief reluctently accepted. Kalain and Bruno took what equipment they needed from the troops armory. They were about to free the other mages, when suddenly a guard awoke and sounded the alarm. They narrowly escaped the camp and headed off into the woods. They decided to head to the capital, but had no clue where they were. Luckily Rellick had been heading to the forest, to travel to the next part of the continent. They met back up with him. He agreed to lead them to the capital, as long as he got all the treasure he wanted. This time, it was they who reluctently accepted. The troops were taking the short route to the capital, and the party didn't want to risk the chance of recapture. So they took the long route. They travelled to many towns and eventually came to a cave. They were passing through the cave, when a strange zombie-like creature attacked the group. Kalain's white magic was too weak, and it had a strange immunity to fire. Then Sera, the white mage, appeared and saved their sorry behinds. They talked to Sera and she too had something against the empire, so she joined them. They decided to set up camp. They all asked how Sera, a Non-Magi, recieved magic. The girl stated that she had been given magical powers, rather than been born with the gift. But she is very vague on the subject. They continued travel along to the capital. Rellick constantly tryed and win over the heart of Sera, but she saw right through him, and turned him down. Infact, she makes a huge scene in the cafe of a restaurant about all that he cares about is money, and he gets very silent afterwards. The empire ends up being the next stop, and they say good bye to their Thief friend, Rellick. He says his akward goodbyes to Sera and then leaves. Sera means to tell him she's sorry, but he leaves before she gets the chance. They enter in the empire and sneak their way in. They are hiding and Bruno volunteers to see if the cost is clear. And he's captured. The others panic, but are surrounded and also captured. Brruno however, is nowhere near the others. The empire goes to talk to them personally. He reveals, in a big dramatic speech, his evil plans. He is sucking the magic out of the Magi, and he will create a magical empire that will enslave the world.The empire leaves and Rellick appears and saves Kalain and friends. He heard everything, and is willing to help them. He also gives them all the treasure he took in the first place. They then get found by soldiers. The soldiers flip a switch and the prisoners are sent into an underground cave system. They travel through the caves and find an exit. They enter into the place the emporer is at and he looks at them and smiles. He shows them his creation. He created a portal with the magical energy. He steps through the portal, and the world begins to shake and seems to be ripping apart. They quickly dive through the portal and are sent into about 2 years into the future. When they stepped through the portal, they were all aged 2 years, except Sera, strangly. They look back to the portal, which has now collapsed. The magical empire has taken over the future world. It's surface is reshaped and the former capital is now a small hobo's town. They travel from the former capital to a giant magical pyramid where the emporer is. They find all the towns they previously visited, however now everything is much worse off. They meet up with a Fighter, named Gerad. He is sick of the empire, and wants to fight. Rellick and Sersa seem to get closer and closer together. This part of the game is full of cutsequences. Sera finally reveals the true way she got her powers. She is an angel, sent to destroy the evil of the empire. Rellick is confused at what this means for his and her relationship, but the group continues onward. They reach the pyramid and begin to go throughout it. They scale the pyramid and finally come to the final boss. And Bruno is in a harsh duel with him. Bruno is mortally injured and a cutscene between him and his bestfriend commence. Kalain runs over to Bruno and grabs him. Bruno smiles at his friends and tells them they will be able to defeat the emporer. Then, in Kalain's arms, Bruno's last breath of life escapes him. Sera changes into her true form of an angel complete with wings and halo. She tries to bring back Bruno, but he is beyond being saved. There is silence, then the emporer manically laughs. Kalain yells at the emporer and charges him. The final battle starts. When they finally defeat him, the emporer drops to a knee and coughs up blood. He looks up at Kalain and says, "Evil shall stay in this world. Everything you've fought to accomplish will not matter. Soon the power of evil shall soon grow, and return. This is not the end." Then Kalain looks at him, his face full of disgust. He spits out the words, "This may not be the end. But this is the end of YOU!" And in one quick motion he slices of emporers throat. A portal appears and they step through, and are teleported back 2 years. THe empire hasn't yet been established. The emporer had travelled to the future, and they killed him there. So he is no longer in the past. Gerad was able to go back with them, and when they all went back they all are 2 years younger again, as is Gerad. Bruno comes to the party and him and Kalain are reunited in a happy ending sequence. Sera wanders off from the rest of them, and Rellick follows. In a tear wrentching scene between him and Sera, they say their final good byes with a single kiss. Then she leaves, back to the angel's domain. He meets back up with the party, and they know that Sera is gone, by the look on Rellick's face. They look to the sky and say, "Thank you". Then they start their new lives in the new world. With the empire gone, they form a new empire. One not run off of terror and wars. Kalain is the new emporer, with Bruno as his advisor, and Gerad as captain of the guard. They make a new golden age and the kingdom rejoices. In the final scene of the game, Rellick continues to journey across the globe, and he travels to the top of a mountain and see a shooting star. And he smails up at the sky. ANd let the credits roll.
    ((This story was made completely by Ultra.))

    Stats:

    Str 10
    Int 10
    Agi 10
    Chr 10
    Luck 10
    Will 10

    Def: 18

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    T2/IRC character:
     
     
    Name: Landren
    Race: Moon Elf
    Class: Fighter/ Mage/ Arcane Archer ((Multi class, fighter mage, to prestiged, dual class, to Arcane archer.))
    Sex: Male
    Alignment: True Neutral
    Age: 110
     
    Spells:
    0-5 level: All
     
    6th level: Chain lightning, Summon monster VI, Stone to Flesh, Mass haste, Mislead
     
    7th level: Delayed Blast Fireball, Teleport without error, Reverse Gravity, Mass Invisibility
     
    8th level: Screen, Maze
     
    9th level: Weird
     

    Personality:  Landren is wise and he thinks out his fights before he goes charging into the battle, if he charges. 

    Fighting Style:  Landren does not fight with his sword that often he mainly uses his bow to help his friends.  He also backs them up with spells or enchanted arrows.

    Appearance:   Landren has his bow that he carries with him and he has a long sword at belt height behind him and the hilt is faceing his left side.  He has his qwiver of arrows at his left side infrount of the sword and another across his back.  He has brown boots and he wears a hooded cloak to cover his ears.  He wears a brown tunic and grey pants.

    Weapons/items:  Landren has a long sword, a composite long bow, two qwivers of arrows and a dagger in his boots.

    Abilities:  He has enchant arrow +5, Imbue arrow, Seeker arrow, Phase arrow, Hail of arrows.

    Feats: He has learned these from being an arcane weapons focus long bow, Point blank shot, Precise shot, Deflect arrows, Far shot, Rapid shot, and Shot on the run.

    Story:  He was born in an elven city that protected an entrance to the underdark.  He learn how to fight when he was very little.  His parents thought he could become an Arcane archer so he was slected to be trained by the best archers and mages in the village.  His brother was very mad that Landren got all this special treatment so he, being half dark elf and half moon elf,  went down into the underdark.  Landren never trusted his brother so he followed him down and saw that his brother was telling the drow how to take out the moon elf village.  Landrens brother did this many times and Landren followed him most of the times.  Landren tried to warn the village, but they did not belive him.  The drow planed their attack to commence when Landren left the village to go and train with an arcane archer.  When Landren left he was given a bow, from his father that wasmade so that only Landren could use it, this was done by magic and useing the blood of Landren.  Landren learned most of his arcane archer abilities from the other arcane archer aka his master.  He also learned how to make bows and use the forest or anywhere he was to his advantage, like climb a tree to get a better shot and so on.  Landren finished his training and went back to his village, but when he got there he saw it was distroyed.  His master told him that it is pointless to waste his life trying to take revenge on the drow.  His master said to go and help other people to make up for not being able to protect his home.

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    Samurai Rp character

    Name: Shosuro Akro
    Race: Human
    Age: 17
    Clan: Scorpion clan
    Class: ninja
     
    Description:  Shosuro Akro wears normal cloths to blend into the crowd.  Under his clothes he wear bone armor for protection.  He also has his weapons hidden under his cloak.  He wears light weight shoes to move quietly even when traveling slightly fast.  He has a hooded cloak.  He rarely uses the hood unless he is trying to keep his identity secret or he is on a mission and sneaking in the dark.
     
    Weapons: Shosuro has a ninjato.  he also carries around many shirken.  He also has a nekode.  A nekode has spikes on it and gets straped to someones arm and they can attack people with them or they help to climb walls.
     
    Abilities:  Poison Use - essentially it allows the Ninja to be familiar with poisons, giving a high chance of recognizing them, on a corpse or victim, or on a blade or weapon of sorts.  It also makes it impossible for them to poison them self during application of such toxins - and through their other skills allow them to brew some poisons of their own.
     
    Shadow Skills - Bonus to hide whenever the low-ligh vision is needed to see well, for while the Ninja is among the Shadows, he is better able to hide, better able to be silent, and better able to stay completely unseen and untraceable.
     
    Evasion - This adequately describes the reflexes of someone who has gone through the strenuous training of the Ninja, and thus allows the Ninja to dodge things completely rather than taking partial damage.
     
    Sneak Attack - This ability allows A Ninja to sneak behind someone, and then, utilizing their familiarity with weak spots, hit doing incredible damage to that person or thing.  Also known as 'Back-stab'.
     
     
    Story:
     
    Shosuro Akro is a Scorpion Clan Ninja, and has been one since his training began at the young age of 4, when his peers were playing with small toys, Akro was learning how to sneak and to hit the vital points on the human body.  Strenuous training continued for a long time, his entire childhood filled with training discussing disguise, sneaking, hiding, and what poisons are best used in each situations.  Akro was one of the best students his teachers ever had, and thus allowed him to begin his training with the masters of the Shosuro family, having his learning continue under the tutelage of the Daimyo of the Shosuro family.
     
    For years Akro has proven himself time and again, through life and through difficulties, his path having been chosen for him since before he could talk properly, and he has followed it to the best of his ability.  His friends have this to say about him, he is as devoted to his Work as is possible, he will follow the Duties given to him to the best of his ability.  He is now reaching the end of his training though, and as a Scorpion Ninja, he must first prove himself, now being 17 years old, he is approaching his final test among the Scorpion Clan Masters, his final obstacle in his path.
     
    --------------------------------------------------------------------------------------------------------------------------
     
    Fallout Character
     
    Name: Sharlek
    Gender: Male
    Age: 24
    Build: Moderately high
    Species: Human
    Height: 6' 1"
    Weight: 160 lbs.
    Affiliation: Wastes
    Class: Warrior/hunter/traker

    Appearance:  Jason has brown eyes and dark brown hair.  He has clothes that are made out of the fur of some animal.  He has most of his clothes fur his boots to a fur shirt.  He has some beads around his neck symbolizing his tribe. 

    Abilites:  He can track and also hunt things.  He also knows how to uses knifes and spears. 

    Equipment:  A spear, a knife, three throwing spears, a sling, and 3 bags of healing powder.

    Story:  Jason was one of the many hunters in his tribe.  He was a rather good hunter.  On one of his hunts he was following this beast.  He tracked it to this small gully he went down into the gully and he could not find anything down there.  He turned around to see three of the creatures that he was following.  He was tricked by the beast and got trapped.  He began to fight off the beasts he took down one, but got over powered by the other two.  Jason fell unconscious and when he awoke he saw this man above him that had saved him from the beasts. ((You can pick who out of the characters saved him.))  Jason was now in a life debt to the man who saved him.  So Jason followed him until he could redeam that life debt.


    A life, heh who needs one, I got it all here in RPing and video games.
  •  6/8/2004 1:34:00 AM 597705 in reply to 499926

    RE: Character Profiles

    Name: Qesun Vendak
    Gender: Male
    Age: 37
    Species: Anthro-Fox(subspecie: Artic Fox)/Anthro-Raccoon(Subspecie: American) mix. His father's side (fox) has most of the dominant genes, making him more fox in appearance.
    Height: 5' 9"
    Weight: 203.7 lbs.
    Build: Average but toned
    System: Anthro-Genetitech
    Allignment: Chaotic Good
    Affilliations: None (at the moment.)

    Fur:
    Main fur color is silver. His underbelly/frontal neck quarter/chin is white. His fur on his legs, from the shin down, his arms, from the mid-forearm to his hands, and his ear tips switch to a white color. His face fur, minus the white mentioned previously and the raccon 'mask' he inherited, which is black, is his standerd silver. His head hair is a light silver. His tail is mostly silver, but has a white tip and 5 black rings, more proof of the bit of raccoon in him. His eyes are an ice blue.

    General Appearance: Always wears kakies and a tee-shirt, usually of a blue and/or black hughe so it looks good with his fur and hair. Unless he isn't armed or isn't worried about being seen armed, he has a white trenchcoat he keeps buttoned up to keep what weapons he has with him at that time (minus that one sword that is litterally unconcealable without magic or some sort of stealth system).
    His legs are digitigraded.  [Picture]


    Powers:
    Extreme Strength: The geneticists who 'designed' gave him extreme strength, something they had been experimenting with for years. If your going to make a super soldier, you have to give it strength, right? It's an got to ba a law some where. Of course, strength had its limits in previous experiments. The subject would end up breaking a bone or ripping a tendon if they used too much. Of course they fixed that problem with this 'model', but I'll get back to that later. When 'playtested', they found that he could lift around 50 pounds above a ton.

    High Speed: With the leg strength he had from his superb strength, it was found he could run fast. With goggles and a suit that reduced wind resistance, he was able to get up slightly above 200 mph. Of course, he prefers not to wear goggles or spandex (no offence, heros), so he ends up only going only 80 mph when running, 140 if he needs to push it. Don't worry about insta-acceleration. Air resistance is too much, even with his torque.

    Improved Resistances: It was found that super strength had a limit with previous experiments with others. It tended to tear the user to peices, literally. When they designed Qesun, they made sure to make it so he could use the strength with out consiquence. They used a process from another experiment in the area of making the body more capable of taking damage. It worked, preventing him from ripping himself apart by meerly flexing. Of course, this made him resistant to outside damage also. He can take a few shots from light to medium pistols and a few medium sized weapons weapons. They hurt like hell though, and if hit in the same area enough times by the weakest pistol, you'll get penitration. Penitration might not do much, though, considering all of his bodily systems are stronger. Might bleed to death though.

    Advanced Hightened Metabolism: With such a high maintainance body and a strong cardiovascular system, his metabolism was raised. He eats about 5 times a day, each meal about 1.2x larger what an average person would eat. Helps to heal wounds and such, but that sort of thing still takes long. It was also designed to get more out of what he eats, and thus he contains a few more types of enzymes then most. If you were to try and poison him, you couldn't do it through his digestive system. Poison is still a problem, though. There are still other ways to convey poison, and if it gets to his cardiovascular system, he'll die 2-3x faster then the average person.

    Hightened Senses: He has hightened senses of smell and hearing, as would be standard for something with ears of a fox and a muzzle.


    Skills:
    Weapons Master: Due to his extreme training, his skills in his weapons are superb. I'm sure you could find someone out there that can beat him, but its only because the player is still working on his Swordsplay RPing [Razz]

    Marksman: Due to his training as a youth, his shots are extreamly accurate, not doing damage with big bullets, but by hitting critical areas of the opponent. Part of this is due to his ability to hold his arm extreamly stiff. He has also refined this to where he can dodge while aiming, though he could only focus on one target at a time if he were to dodge and aim, so it would be reletively easy for someone to come from behind.

    Improved Unarmed: He had training in unarmed, though the training was average. He is a good fighter in hand to hand, but very far from the best. If he is stuck in hand to hand combat, he ussually rellies more on his strength then the skill he does have.

    Acrobatics: Due to his training, he is very flexable and acrobatic. No running allong walls, but he could jump from one wall to another to get up somewhere or something reasonable (and physically possible) like that.

    Weaponscraft: His trade is in the area of weaponscrafting and repair. Weither it is a gun or a blade you want, he can make it well. Very well.


    Weaknesses: He has about as much magic resistance as the average person, meaning he is vulnerable to magical assault. If it wasn't for his high Will, he would be just as weak against psionic attacks, though a strong enough psionic or a psionic with a stronger will could easily peirce that one barrior. Poison, no mater from where or what type, is probably his largest weakness, though if you use it, it better kill, or it'll cycle through in half the time it takes for someone with average metabolism.

    Weapons:
    This guy is a bit of an addict in this respect.
    1) 7ft long Claymore. Recently been reworked, and has a +1 magical enchantment on it.
    2) A gun sword. Qesun's favorite weapon. Hangs on his belt on his left side. Uses .9mm ammo, each clip holding 15 shots. The handle section seems to have been reworked recently so that two hands can be placed on it instead of one.

    4) Bennelli M3 Tactical Shotgun. Qesun's 2nd favorite weapon. Carries it often, but not as often as the gun sword. The Bennelli holds only 8 shots, but those shots can be used in a lovely full auto, thanks to some tweaking to the inertia system.
    5) HK G11. Its a medium small assault rifle of an almost blocky nature. It has an ammo capacity of 50. Always has High Velocity AP and Rubber Rounds.
    6) 2 .9mm semi-automatic pistols with 11 shots per clip. To each, its own underarm holster. Carries almost always because they are conveniently sized and fairly well concealed.
    7) Special Ammos: He has a variety of ammos. Rubber Bullets for non-fatal situations. He also has a few special rubber 'slugs' for his shotgun, which are simply large bullets made of rubber that are fired out of the shotgun, which hurt a shitload, but tend to do nothing worse then leaving really big bruises and breaking the occasional bone. He also has Flame Burst bullets that burst into flame when they hit their target. Finally, he has his 'magic bullets', which are propelled by very small explosion spells activated by the hammer hitting the activation rune. They tend to work in areas where guns normally don't work. They come in normal and fire burst varieties. The enchantments aren't made by him, but by mages in R&D and Logistics that he begged to do it for him.
    8) Armor: Normally looks like just a belt, bracers, and ankle braclets. (braclets and ankle braclets are hidden under his clothing.) When activated, it makes use of nanorobotics and replication technology to form into a suit of full body armor. With sensor suite (Heat sensor, sound sensor, energy sensor, biosensor), to boot. It also gives a read out of a weapons current ammo, condition, and where it is being aimed. The armor gives a strength bonus of another 250lbs. The arms seem to have slots near the wrists on the forearms for some sort of chip. The armor has a limited opperating system. Enough there to do all the functions needed of it, but nothing more.
    The material used for the armor is known as Crystaline Taluminum, which is a metalic alloy exibiting a crystaline structure and some of the atributes of both ceramics and metals. Increadibly tough and heat resistant.
    9) Heal Potions: Four of them. The one thing that got him over his fear of magics because they saved so many lives right in front of his eyes.
    10) Basic Guardian Supplies. (Typically includes Recall Discs, Emergency Jaunt Device, Conversion Matrix, Tricorder (rarely used), universal translator, and dermal regenerator.)


    History: Besides the period of his genetic manipulation, he spent his first 9 months in his raccoon mother's womb, born normally in a college hospital in Tuscon, Arizona of some un-named system at 5:30 am on June 12th, some unknown year of that system. The mother was of an american raccoon indian tribe that doesn't exist in any other system, and named the child in the language of her tribe, Qesun. 3 months later, his father, an Artic Fox, found out the dire mistake of signing the documents for the genetic manipulation that would allow the raccoon and fox genes to combine properly. The child was taken, leaving the saddened and disheartened couple behind.
    From as far back as Qesun can remember to the age of 16, he was trained in hand to hand combat, armed combat, marksmanship, weapon care, and some medical. They didn't expect him to think for himself, though. They thought he would be easy to control. They found themselves to be wrong when he made his escape at his first demolitions practice, knocking out the trainer, after being taught how to properly arm a simple explosive device and using to make an exit hole. Being extrodenarily strong and sufficiently fast, he was able to fight his way out of the complex. After attempting to learn survival on his own for several days and nights, he fell down from exaustion.
    He was found by someone living alone in the mountains. A weaponsmith by trade, his only contact to the outside world was the internet, and more often then not, the people upon the internet were less then likable. But sometimes, being an *** to a person can have the opposite effect. He took the young adult in. After several days of nursing Qesun to health, the weaponsmith, James, took Qesun in as an apprentice. The old man also happened to be of Qesun's mother's affiliating indian tribe, and was also able to teach Qesun his 'native' lanquage. Qesun was a weapon smith for 12 years before he was refound by the nameless corporation that created him. When they threatened the life of James, Qesun went quietly. He spent several weeks in containment and torture as they attempted to break him and get him to follow orders through fear of pain.
    They didn't get fear from him though. for that matter, half of the torture strategies were more trouble to the torturers due to Qesun's durability. After 10 weeks of this torture, he made another escape attempt. The unfortunate coincedence was on that day, an experiment in another section of the facility failed, scattering the lab and it's personel over several different systems. Qesun was running out the front door as this happened, his escape interupted.
    He had been tossed into another sytem at the age of 28. The first one he was tossed into had a little too much magic for his taste, but he got out if it with the help of someone else wanting to escape it, a mage.
    Since then, he's hopped to numerous systems and joined the Gaming Guardians in the primary.  After being away for many years now, Qesun's returning to this dimension which he passed through in his journey to see if he can find any of the friends he had left behind.



    Alternate:
     Name: Zalen of Talonfar
    Age: 55
    Race: Half Elf
    Hieght: 5'9"
    Weight: 175 Lb
    Hair: Brown
    Eyes: Brown
    Skin: Somewhat pale, soft an silky, elven.
    Alignment: Chaotic Good.

    Appearance: Zalen wears clothing that is neighter loose nor tight. It is made for moving quietly and comfortably. He also has a light cloak. All of this is in the color green. His boots and gloves are a brown color. His armor is warn over his clothing. It mainly covers his torso, but there are peices protecting his legs, shins, uperarms, and lower arms, too. The armor is of a brown color. His hair is pulled back into a pony tail, though it is left unbraided. The tail is down to his shoulders. His swords are on his sides, each in padded sheaths to prevent noise. His bow and quiver are on his back.

    Racial Traits:
    Immunity to Magic Sleep: Magic sleep? Nope, never heard of it.
    Higher Magic Resist: May not be as resistant as a full elf, but he gets some of the resistance of his heritage.
    Hightened Senses: His senses are slightly increased thanks to his elven roots.
    Elven Blood: Simply put, he magically identifies as an elf, not human.

    I couldn't think of a better way to explain his stats, so I used D&D terms...
    Strength: 16 Its what you would expect for someone who has been smithing and swinging swords for 34 years.
    Dexterity: 20 In simple terms, his dexterity is up to heroic proportions. He makes a batch of backflips look easy. It is actually mostly talent and luck that he is like this.
    Constitution: 10 His father's side of the family has an extremely week constitution, even in elven standerds. He is lucky he is half human to prevent this from being horribly low.
    Inteligence: 12 Averagely Inteligent.
    Wisdom: 16 He was wise to begin with, and it had grown with the years with his father's side of the family.
    Charisma: 14 Lagolas is probably the only better looking elf out there. Another spit of luck, since he doesn't even try.

    Background -
    He lived with the human side of his family, joining the guard at the age of 16. When they found his natural talent for stealth and speed, they moved him to the ranks of the Rangers. There, he was trained to scout out, hunt down, and kill orcs. They found him to be more dexterious as he learned to two hand swords very quickly, dodging and darting instead of blocking. He moved through training quickly, his first mission only half a year after joining the Rangers. He dispacthed his mission with less time then it would take others. As he preformed other missions, he learned to ninja like stealth to speed. He also learned how to better use senses besides sight and how to better use sight as well. Also, he was well in touch with nature due to often having to live off the land to move faster. Also, by listening to orcs as he hunted them, he picked up on their language.
    At the age of 20 and a half, he had served his time in the Rangers and decided to leave. But he didn't leave town. Instead, he went to learn the crafts of the Human side of his family, of his mothers family. His Uncle was a weapons and armor smith, and for another 5 years, he learned those arts. After that, he left town to visit the elven side of his family.
    The elven side of his family where the druids to a small wood elf clan. Thought interaction with the humans 'ruined him', he still had a connection with nature, and thus, was taught some of the arts of the druid. He spent another 5 and a half years here. Unfortunatly, he had already received training in other areas, and this had ruined his ability to become as profecient as his father's side, who focused on it. They had other things things they could teach him. They taught him how to bind spells to weapons and armor, and several medical techniuqes that didn't require spells. They even taught him a fighting skill. They tought him how to use a bow like an elf should.
    At the age of 31, he moved on, heading to a larger city to find work. He found it in a way he expected. Dwarves had come, complaining of Orcs and their mighty pets. Having made an enemy of the Orcs years ago as a ranger, he decided to help. He should have asked about pets, though...
    When he and the other adventurers had arived, they found that the 'pets' were and assortment of magical beasts, constructs, and elementals. Apperently, the dwarves had also been collecting adventurers from other cities, creating an assortment of races and classes. This is where Zalen gained knowledge of magical beasts, constructs, and elementals. He learned their weeknesses and their tricks and how to track them without being found out. He often was put on scouting missions to find out where, how many, and when enemies whould come. If the group was small and/or week enough, he would do more then track. He would find a good spot for an ambush, using entangle to trap his enemies and plant growth to kill them or hold them while he did the killing. He would often use tree stride and quick, quiet movement to suprise enemies from behind and dissapear before they could do anything. He gained most of his fighting prowess here, learning to cast while dodging and learning to take true advantage of his speed when the opponent misses.
    After a year of fighting back enemies, he learned to speak dwarven and gnome and learned about training and empathizing with animals from another ranger. He, as well as the others, also found out the cause of the orcs and the creatures they somhow controlled. A black dragon named Zig was trying to destroy the Dwarves to take their gold and an one half of an artifact used to seal him. Dwarves who knew the weeknesses of a dragon quickly menuvered to tell people how to defeat a dragon with out an army and gather those that would help slay it. Zalen was one of the ones that volunteered to take on the dragon. He and 5 others went with a group of 5 dwarves who had killed a dragon before. They dispatched Zig quickly, though non of the critical shots were Zalen's. Zalen got a nice cut of the dragon's treasure, mostly in the form of equipment.
    From there, he did random adventures here and there in several different dungeons and parts of the world. He slowed down and opened a business as a blacksmith at the age of 40. It was a nice little business in a medium sized town that got a lot of adventurer traffic. His name was eventually forgoten in adventurer circles and pubs and life moved on. He kept up to skill with the occasional dungeon crawl, but it was ussually by himself in one small dungeon or another that would most likely be reinhabited in a few days by some other foul creature. He also had a chance to start a family.
    At the age of 55, his hunger for adventure is back. His son is old enough to run shop, so Zalen decides that it is time for a large 'business trip'.

    Skills:
    Blacksmithy, Expert: His skills with a hammer and a tong are above average, and he often makes things of good to great quallity.
    Stealth, Grand Master: Good luck finding him, your going to need it. His steps are perfectly quick and quiet and his abitity to hide is astounding.
    Animal Handling: He has an average ability to train and understand animals.
    Knowledge of Nature, Expert: Though there are Rangers who are better then him in this area, he still knows more about that mushroom then you.
    Knowledge of senses, Master: Though not perfect, he is getting there. He can judge where you are and sometime how long it will take you to get to him, certainly. He also picks out things that aren't obvious and decently hidden well, also.

    Abilities:
    Tracking: He can track things.
    Ambidexterity: Off hand? There is no such thing as an off hand.
    Improved Two-Weapon Fighting: He uses 2 weapons as well as he uses 1.
    Combat Reflexes: He is as taught as a well tuned gitaur string. Often uses dodging above blocking or allowing his armor to handle it.
    Combat Casting: His concentration when casting is hard to break, even if you hit him, if he doesn't dodge while casting, that is.
    Craft Magic Weapons and Armors: He knows how to bind spells to armor and weapons.

    Spells: 10 first level, 5 second level, 5 third level, and 4 fourth level spells a day
    1st level spells: Alarm, Animal Messenger, Calm Animals, Charm Animal, delay poison, Detect Animals or Plants, Detect Poison, Detect Snares or Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, and Summon Nature's Ally I.
    2nd level spells: Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature's Ally II, and Wind Wall.
    3rd level spells: Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Greater Magic Fang, Neutralize Poison, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature's Ally III, Tree Shape, and Water Walk.
    4th level spells: Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Nondetection, Summon Nature's Ally IV, and Tree Stride.


    Equipment:
    Studed Leather Armor
    Long Sword of Sleep: He bound a sleep spell to a sword. It only works about 1/10th of the time, though.
    Short Sword of Magical Touch: Resistant to physical damage? Exist in the Etherial realm? Too bad, this glowing blade is made for hurting you!
    Composite Longbow of Distance: This bow lobs arrows twice the distance.
    Hammer of Valek: The hammer of the Dwarven King of Karak-a-maraz. Gifted to Zalen on his second visit there after the demise of the Dwarf king. The runes upon it grant strength to he who weilds it for good.
    Ring of Wizardry 1: Doubles his first level spells per day 
    Ring of Tree Stride: As per the spell. He can walk into one tree and walk out of any other tree in a 400 foot radius.
    Ring of Chameleon: Helps one and one's clothing and equipment to blend in...
    Medical Kit: Salves, bandages, ointments. Got it all. 5 uses.
    Blacksmith's tool kit: No blacksmith leaves home without his travel kit.
    Quiver of Holding: Holds arrows magically. Currently has 48

     

    Sprite Cyberspace:
    Name: George Kenderson

    Gender: Male

    Age: 167

    Species: Ghoul

    Height: 5’ 7”

    Weight: Doesn’t Know

    Build: Rather Boney