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The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Last post 02-06-2008, 9:52 AM by VkmSpouge. 313 replies.
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3/28/2005 5:00:52 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
This is a project I had started over at another site that I had start w/ the advisory of Kayless and Rob-hin over at GameBanshee.com's message board. It's statistics for characters from Dungeon Crawl Incorporated. Fortunately, I had made a number of stats months ago, so I'm just reposting them here, in the order I started and finished them. To start, here's everyone's favorite Malarite, Remus!
Remus the Bloody (Medium Humanoid [Human, Shapechanger] ) Chaotic Evil Human Werewolf Ranger 3/ Barbarian 3 (ECL: 11)
Humanoid Form: Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (85 HP)
Initiative: +3
Speed: 40 feet (8 squares)
Armor Class: 17 (+2 Natural, +3 Dexterity, +2 Leather armor) Touch 15, Flat-footed 17
Base Attack/Grapple: +7/+11
Attacks: Claw bracer +10/+5 melee (1d4+7/19-20x2) plus claw bracer +10 (1d4+4/19-20x2)
Abilities: 18 Strength 16 Dexterity 18 Constitution 10 Intelligence 10 Wisdom 8 Charisma
Saves: Fortitude +13, Reflex +11, Will +4
Skills and feats: Climb +8, Intimidate +4, Jump +6, Listen +9, Spot +9, Survival +10 (+14 when tracking by scent); Endurance, Exotic Weapon Proficiency (Claw bracer), Iron Will, Power Attack, Track, Weapon Focus (Claw bracer)
Special Attacks: Rage 1/day
Special Qualities: Alternate form, combat style (2 weapons), favored enemy humanoid (human) (+2 to Bluff, Listen, Sense Motive, Spot and Survival checks, and damage rolls against humans*), wolf empathy, low-light vision, scent, trap sense +1, uncanny dodge, wild empathy
Equipment: 2 Claw bracers, Masterwork leather armor
Challenge Rating: 10
Hybrid Form: Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (85 HP)
Initiative: +5
Speed: 30 feet (6 squares)
Armor Class: 19 (+4 Natural, +5 Dexterity), Touch 19, Flat-footed 19
Base Attack/Grapple: +7/+12
Attacks: Claw +12/+7 melee (1d4+7)
Abilities: 20 Strength 20 Dexterity 22 Constitution 10 Intelligence 10 Wisdom 8 Charisma
Saves: Fortitude +12, Reflex +9, Will +4
Skills and feats: Climb +9, Intimidate +5, Jump +7, Listen +9, Spot +9, Survival +10 (+14 when tracking by scent); Cleave, Endurance, Exotic Weapon Proficiency (Claw bracer), Iron Will, Power Attack, Two-Weapon Fighting, Track, Weapon Focus (Claw bracer)
Special Attacks: Curse of lycanthropy, Rage 1/day
Special Qualities: Alternate form, combat style (2 weapons), damage reduction 10/silver, favored enemy humanoid (human) (+2*), wolf empathy, low-light vision, scent, trap sense +1, uncanny dodge, wild empathy
Equipment: N/A (Remus hastily removes his equipment when he turns into his hybrid form.)
Challenge Rating: 10
Note to Kayless: As I was posting these stats, something was wrong, so I had to make some massive fixing after reviewing them w/ both my Monster Manual and Player's Handbook in hand.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/28/2005 7:25:20 PM
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Tybaltus
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Joined on 01-27-2004
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Massachusetts
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Posts 10,680
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Looks pretty good, a little too complex for my tastes, but good nonetheless
If at first you dont succeed, dont try skydiving Both diapers and politicians need to be changed--and usually for the same reasons
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3/28/2005 9:03:50 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Trust me, though, stats like those of Drizzt Do'Urden would give you equal (if not more) eyestrain, if that's the complexity you speek of.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/29/2005 12:24:04 PM
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Jwmblade
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Joined on 01-26-2004
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SF Bay Area
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Posts 7,930
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Why would Remus move at a slower pace when in hybred form? It does not make any sense. I know Barbarians are fast but a werewolf has to be equally as fast if not faster.
H-here, b-bunny, bunny, bunny...
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3/29/2005 1:09:09 PM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Posts 9,283
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Wouldn't Remus also have a full wolf form as well?
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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3/29/2005 1:56:39 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Yes he does has a wolf form, but I thought it of less interest to everyone than his hybrid form.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/29/2005 9:49:31 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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What can I say? I'm a Dwarf fan!
And now, here's the Dwarf of the hour, Durnkrag!
Durnkrag the Dauntless Lawful Good Male Gold Dwarf Paladin of Moradin 3/ Fighter 2 (ECL: 5)
Hit Dice: 3d10+15 plus 2d10+10 (60 hp)
Initiative: +4
Speed: 20 Feet (4 squares)
Armor Class: 17 (+5 armor, +2 shield) Touch 10, Flat-footed 17
Base Attack/Grapple: +5/+8
Attacks: Battleaxe +9 Melee (1d8+6/x3)
Abilities: 17 Strength 10 Dexterity 20 Constitution 12 Intelligence 16 Wisdom 18 Charisma
Saving Throws: Fort +15, Ref +5, Will +8
Skills and Feats: Concentration +6, Diplomacy +12, Heal +6, Intimidate +5, Listen +4, Sense Motive +10, Spot +4; Cleave, Improved Initiative, Power Attack, Weapon Focus (Battleaxe)
Special Attacks: Smite Evil 1/day
Special Qualities: Aura of Courage, Aura of Good, Darkvision 60 feet, Detect Evil, Divine Grace, Divine Health, Lay on Hands (12 hp), Maintain speed in any armor, Stonecunning (+2 to Search checks on stonework), Stability (+4 to ability checks against trip or bullrush attempts), +1 attack bonus against drow and aberrations, +2 saving throw to poisons, +2 to saving throws against spells and spell-like affects, +4 to AC against giants, +2 to Appraise checks related to stone and metal items
Equipment: Battleaxe, mithral breastplate, heavy steel shield, silver holy symbol of Moradin, spiked helmet, 'Gnomish Death Traps and You' manual, 'Durngrim's Guide to Aweshome Adventuring (Combat Edition)'
Challenge Rating: 7
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/30/2005 9:47:16 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Posts 9,283
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Re: What can I say? I'm a Dwarf fan!
I wonder where I can get a copy of Durngrim's Guide to Aweshome Adventuring (Combat Edition)?
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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3/30/2005 10:19:43 AM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: What can I say? I'm a Dwarf fan!
VkmSpouge wrote: | I wonder where I can get a copy of Durngrim's Guide to Aweshome Adventuring (Combat Edition)? |
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At the 'Grim Family Book Shtore, of courshe.
Overall, 'twas little more than a joke to counter a certain book from a previous issue. I thought it would do better on the likes of Khaggoth, but then again, I'm quite sure the first issue we meet Durngrim is the first one that all the characters but Durnkrag himself had met ol' Pimpdwarf.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/30/2005 5:32:24 PM
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ApocalypseRider
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Joined on 12-21-2004
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somewhere over the rainbow
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Posts 1,053
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Galuf the Dwarf wrote: | Trust me, though, stats like those of
Drizzt Do'Urden would give you equal (if not more) eyestrain, if that's
the complexity you speek of. |
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be that as it may, but drizzt wouldn't be copyable, no one knows what
he uses for weapons, people have ideas but dont know for sure
So I saw this bird today... he said "Bow down to the almighty"
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3/30/2005 6:34:24 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
ApocalypseRider wrote: |
be that as it may, but drizzt wouldn't be copyable, no one knows what he uses for weapons, people have ideas but dont know for sure
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Well, I was commenting more on how readable Drizzt's stats are. And yes, I know what he uses for weapons and all that stuff.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/30/2005 8:05:29 PM
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Twitch
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Joined on 01-28-2004
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Earth
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Posts 4,100
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
ApocalypseRider wrote: | Galuf the Dwarf wrote: | Trust me, though, stats like those of
Drizzt Do'Urden would give you equal (if not more) eyestrain, if that's
the complexity you speek of. |
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be that as it may, but drizzt wouldn't be copyable, no one knows what
he uses for weapons, people have ideas but dont know for sure
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All that information is in the Forgotten Realms Campaign setting...
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3/30/2005 8:37:50 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Twitch wrote: | All that information is in the Forgotten Realms Campaign setting...
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Definitely where I got that (and the info on claw bracers) from.
Now, here's the stats on one character just about everyone (especially a lot of guys) can't get enough of: Teagan!
Teagan D’rynn (Medium Humanoid [Elf])
Chaotic Evil Female Drow Cleric of Lolth 7 (ECL: 9)
Hit Dice: 7d8+7 (59 hp)
Initiative: +3
Speed: 20 Feet in Breastplate (4 squares)
Armor Class: 18 (+3 Dexterity, +5 Armor ) Touch 13, Flat-footed 15
Base Attack/Grapple: +5/+5
Attack: Scourge of Fangs +7 melee (2d8+5/x3 plus poison)
Abilities: 10 Strength
16 Dexterity
12 Constitution
13 Intelligence
17 Wisdom
16 Charisma
Skills and Feats: Concentration +11, Heal +13, Intimidate +4, Listen +4, Spellcraft +2, Spot +4; Combat Casting, Daylight Adaptation, Lightning Reflexes*, Lolth's Blessing
Saving Throws:
Fortitude +6, Reflex +7, Will +8
Special Attacks: 6/day Command/Rebuke Spiders, 6/day Rebuke/Command Undead, Spell-like abilities
Special Qualities: -1 to Attack and saving throws when exposed to bright lights such as a Sunburst spell (sunlight effects negated due to 'Daylight Adaptation), 18 Spell Resistance, +2 to saves against enchantment spells and effects, +2 bonus to Will saves against spells and spell like abilities, +2 to Listen, Search, and Spot checks, Darkvision 120 feet, Immune to magical Sleep effects
Spell-Like Abilities (1/day, caster level 7): Dancing Lights, Faerie Fire, Globe of Darkness, Levitate
Cleric Spells per Day (Lvl. 0-4):
5/4/4/3/1
Domains: Spider and Drow
Domain spells memorized:
- Cloak of Dark Power (Drow)
- Spider Swarm (Spider)
- Suggestion (Drow)
- Giant Vermin (Spider)
Equipment: Masterwork Breastplate, Silver Holy Symbol of Lolth (Black Widow Spider w/ female drow head hanging from a spider web), Scourge of Fangs
Scourge of Fangs poison: - 4 to attack rolls, skill checks and ability checks for 2d4 rounds, save to make -2 (DC 11). Challenge Rating: 7
Note: * = granted by Drow Domain
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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3/31/2005 8:38:06 AM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Even Half-breeds need some recognition!
Well, here's the packhorse of the Dungeon Crawl crew himself, Khaggoth!
Khaggoth Leoncourt Neutral Good Male Half-Orc Barbarian 5
Hit Dice: 5d12+20 (73 hp)
Initiative: +1
Speed: 40 Feet (8 Squares)
Armor Class: 14 (+1 Dexterity, +3 Leather Armor) Touch 11, Flat-footed 13, Rage 12
Base Attack/Grapple: +5/+6
Attacks: Frostfire +11 (2d6+6/19-20x3, +2d10 cold on critical)
Abilities: 21 Strength 12 Dexterity 18 Constitution 9 Intelligence 12 Wisdom 10 Charisma
Saving Throws: Fortitude +8, Reflex +2, Will +2
Skills and Feats: Intimidate +6, Listen +6, Spot +6, Survival +7, Swim +7; Cleave, Power Attack
Special Attacks: Rage 2/day
Special Qualities: Fast Movement, Improved Uncanny Dodge, Trap Sense +1, Uncanny Dodge
Rage: When Khaggoth uses his rage, his stats change as such - 25 Strength, 22 Constitution, 83 hp, Will save +4, -2 AC, fatigued when rage expires
Equipment: Frostfire (+1 Icy Burst Greatsword), Leather armor, camping bag (includes fire-building and cooking items, 3 blankets, and 1 week’s food rations)
Challenge Rating: 5
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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