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D&D ((N0N-RPG))

Last post 01-21-2008, 9:02 AM by Shadowdeep. 20 replies.
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  •  10/19/2004 12:59:59 PM 701946 in reply to 500851

    RE: D&D ((N0N-RPG))

    your not the only one trying to grasp the idea of D 'n' D, i am as well, i've read half the manual but i only just about figured the characters and thier abilities out, the dice is all fine with me, but the DM, now thats a big confusion i'm having, i know he controls almost everything that happens but i don't know how he does so, and i don't know why HE uses the dice except for contrasting whether something will be good, nuetral, or evil, good luck dude, the both of us are in this together, or figurally speaking
  •  10/19/2004 3:10:06 PM 701506 in reply to 500851

    RE: D&D ((N0N-RPG))

    The reason he rolls the dice is:

     

    To see if a monster or his armor can withstand an attack.

    To see how much damage a monster does to a character.(characters get a roll for defence on this)

    To see if a monster dodges an attack.

    To see if the monster ressists a spell.

    To see if the monster rolls a crit(see above "when monster attacks").

    To see if something hears a character sneaking(ussually thief/assassin).

    To see if a particullarly rocky cliff gives way and causes a climbing character to fall.

    There is a cornacopia of things a GM could roll for, they inculde and are not limited to the things above.

    Note:  The overall reason the GM rolls a dice is because he has to pit the result against the character's roll(with augments) to see exactly what happens.  If the GM rolls higher(I believe he rolls a different die according to the monster, such as you wouldn't roll a 100 side die for a large dragon to dodge a large attack since the dragon would not be fast enough to get that good an odds of dodging) what ever the GM was rolling for succeeds and if the GM rolls lower, the character wins doesn't not suffer bad effects from whatever the GM was rolling for.

  •  10/20/2004 12:00:50 AM 702673 in reply to 500851

    RE: D&D ((N0N-RPG))

    *cough* pardon me. Since this thread is mostly populated by newbies to the game, I figured that it might benifit from a GM that has actually been offically sanctioned by a sub-branch of the company that makes the game. If you like, I would be willing to give a few pointers here and there, but don't expect me to post consistantly and regularly to this thread.

    Also, so you know, there are many Editions of the rules out there. The discution we would go through would depend on which eddition you want to know/learn.


    No one can escape themselves forever. Not even Death could. - An origional quote by Josh the Aspie
  •  10/20/2004 8:54:53 AM 702161 in reply to 500851

    RE: D&D ((N0N-RPG))

    Whats the most recent edition?
  •  10/21/2004 11:04:19 AM 702238 in reply to 500851

    RE: D&D ((N0N-RPG))

    3.5, isn't it? or did they release 4e?

    *Plays DnD*

    *Knows the munchkin's first rule: Roll as few dice as possible*

    (Seriously, if you manage to utilize as many non-dice-oriented situations as possible [I.E. talking to other charactors without bluffing] you end up getting into better situations...)

    *Munchkin's second rule: Search every room (Unless you're an elf)*

    *Munchkin's third rule: Abuse allignment restrictions*

    muahaha

  •  1/21/2008 9:02:07 AM 804054 in reply to 702238

    Re: RE: D&D ((N0N-RPG))

    in other news, 4e comes out this year.
    when time is forgotten, the world sleeps, and monsters roam, and demons creep, when fear is king, and death is sweet, I wait for you there, in shadow deep...
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