Roy Haltin
Male Human Jedi_Consular 1
Representing Blood Sorceror
| Strength |
10 |
(+0) |
| Dexterity |
12 |
(+1) |
| Constitution |
12 |
(+1) |
| Intelligence |
15 |
(+2) |
| Wisdom |
15 |
(+2) |
| Charisma |
14 |
(+2) | |
| Size: |
Medium |
| Height: |
6'1 ft |
| Weight: |
140 lbs |
| Skin: |
Light |
| Eyes: |
Gray |
| Hair: |
Dark Brown; Straight; Beardless | |
Total Vitality Points: 9
Total Wound Points: 12
Speed: 10 meters / round
Defense: 14 = 10 + 3 [base] +1 [dexterity]
Touch AC: 14
Flat-footed: 13
| Initiative modifier: |
+5 |
= +1 [dexterity] +4 [improved initiative] |
| Fortitude save: |
+3 |
= 2 [base] +1 [constitution] |
| Reflex save: |
+2 |
= 1 [base] +1 [dexterity] |
| Will save: |
+4 |
= 2 [base] +2 [wisdom] |
| Attack (handheld): |
+0 |
= 0 [base] |
| Attack (unarmed): |
+0 |
= 0 [base] |
| Attack (missile): |
+1 |
= 0 [base] +1 [dexterity] |
| Grapple check: |
+0 |
= 0 [base] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:
|
17 kg. or less 18-33 kg. 34-50 kg. 50 kg. 100 kg. 250 kg.
|
| Languages: |
Speak basic Read/write basic
|
Reputation: 1
Force Points: 1
Dark Side Points: 0
Blaster_Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]
Feats:
| Force_Sensitive |
|
| Heroic_Surge |
|
| Improved_Initiative |
|
| Blaster_pistols |
|
| Simple_Weapons |
|
| Alter |
|
| Mind_Trick |
|
|
Skill Name |
Key Ability |
Skill Modifier |
Ability Modifier |
Ranks |
Misc. Modifier |
| Appraise |
Int |
2 = |
+2 |
|
|
| Astrogate |
Int |
2 = |
+2 |
|
|
| Balance |
Dex* |
1 = |
+1 |
|
|
| Bluff |
Cha |
4 = |
+2 |
+2 |
|
| Climb |
Str* |
0 = |
+0 |
|
|
| Computer_Use |
Int |
4 = |
+2 |
|
|
| Craft_1 |
Int |
2 = |
+2 |
|
|
| Craft_2 |
Int |
2 = |
+2 |
|
|
| Craft_3 |
Int |
2 = |
+2 |
|
|
| Diplomacy |
Cha |
4 = |
+2 |
+2 |
|
| Disguise |
Cha |
2 = |
+2 |
|
|
| Entertain_1 |
Cha |
2 = |
+2 |
|
|
| Entertain_2 |
Cha |
2 = |
+2 |
|
|
| Entertain_3 |
Cha |
2 = |
+2 |
|
|
| Entertain_4 |
Cha |
2 = |
+2 |
|
|
| Entertain_5 |
Cha |
2 = |
+2 |
|
|
| Escape Artist |
Dex* |
1 = |
+1 |
|
|
| Forgery |
Int |
2 = |
+2 |
|
|
| Gamble |
Int |
2 = |
+2 |
|
|
| Gather Information |
Cha |
4 = |
+2 |
+2 |
|
| Treat_Injury |
Wis |
2 = |
+2 |
|
|
| Hide |
Dex* |
1 = |
+1 |
|
|
| Intimidate |
Cha |
2 = |
+2 |
|
|
| Jump |
Str* |
0 = |
+0 |
|
|
| Listen |
Wis |
2 = |
+2 |
|
|
| Move Silently |
Dex* |
1 = |
+1 |
|
|
| Ride |
Dex |
1 = |
+1 |
|
|
| Search |
Int |
2 = |
+2 |
|
|
| Sense Motive |
Wis |
4 = |
+2 |
+2 |
|
| Spot |
Wis |
2 = |
+2 |
|
|
| Survival |
Wis |
2 = |
+2 |
|
|
| Swim |
Str** |
0 = |
+0 |
|
|
| Repair |
Dex |
1 = |
+1 |
|
|
| Affect_Mind |
Wis |
6 = |
+2 |
+4 |
|
| Drain_Energy |
Con |
1 = |
+1 |
+0 |
|
| Empathy |
Wis |
4 = |
+2 |
+2 |
|
| Enhance Ability |
Con |
3 = |
+1 |
+2 |
|
| Force_Grip |
Int |
4 = |
+2 |
+0 |
|
| Force Lightning |
Int |
2 = |
+2 |
+0 |
|
| Force_Strike |
Int |
6 = |
+2 |
+4 |
|
| Friendship |
Cha |
4 = |
+2 |
+2 |
|
| Heal_Another |
Wis |
6 = |
+2 |
+4 |
|
| Illusion |
Cha |
6 = |
+2 |
+4 |
|
| Move_Object |
Int |
6 = |
+2 |
+4 |
|
* = check penalty for wearing armor
Human
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Human:
- Extra skill points
- Extra feat at first level
Jedi_Consular
- Force training, deflect (level 1)
- Bonus feat (level 2)
- Force training, deflect (attack -4) (level 3)
- Force training (level 4)
- Deflect (extend defense and attack) (level 5)
- Increase lightsaber damage (3d8) (level 6)
- Jedi Knight (level 7)
- Healing (level 8)
- Skill emphasis (level 9)
- Deflect (defense +2), block (level 10)
- Bonus feat (level 11)
- Increase lightsaber damage (4d8) (level 12)
- Deflect (attack -3) (level 13)
- Skill emphasis (level 14)
- Deflect (defense +3) (level 15)
- Bonus feat (level 16)
- Deflect (attack -2) (level 17)
- Increase lightsaber damage (5d8) (level 18)
- Skill emphasis (level 19)
- --- (level 20)
|
|
|
Class |
HP rolled |
|
| Level 1: |
Jedi_Consular |
8 |
|
Roy Haltin's Equipment:
1 kg 0 kg 3 kg 1 kg 1 kg _____ 6 kg |
Weapons / Armor / Shield (from above) Comlink Datapad Glow_Rod Medpac
Total
|
Also...
A lightsaber that has a silver hue when turned on. Relatively simple in origin, obtained from his master.

More about Roy Haltin:
Roy was born on Coruscant, and like all young children of his time, was tested for Force sensitivity. Once it was determined that he was Force sensitive, he began his training at the Jedi Academy at Coruscant, and after a few years of this training, was found to be an intelligent individual with a flair for the unknown. He loved to learn, and ate up the information given to him, always begging for more. As such, he was given a like-minded Jedi Knight when he went through his Padawan training. This relationship proved fruitful as his master trained him in the Jedi arts, traveling around with him through the Galaxy, prior to the onset of the Clone Wars, which drove the entire Galaxy into Chaos. His master, Joran, took him back to the Academy at Coruscant for a short while, but after the attack by the Insurgent forces, Joran considered even Coruscant a chaotic place for his young pupil, and as such removed himself from the locale.
A trip on a freighter to Tattooine was what Joran considered best, and while on board Roy learned a bit more of the Force from the many people on that ship, the Bothans, the Duros, all of the people trying to escape the death and destruction of the War. Somewhat futilely as it may be. Upon reaching Tattoine, Roy became separated from Joran, as the group hurried off the ship into the hustle and bustle of Mos Eisley Spaceport. As sad as it was, it may have been a stroke of luck for Roy, since as he had been waiting on the ship for awhile longer to speak with the Captain, Joran encountered an old friend, the commander of a clone troop who was stationed on Tattoine on the Hutt's request. Right at the point when Roy was about to say hello to the Commander, the Commander opened fire on his compatriot, and Roy looked upon the scene stunned, unable to respond quickly, ducking back inside the ship and yelling to the captain to do him one favor, hide him somewhere, anywhere.
The captain did as he requested, hiding him in one of the smuggling compartments on the ship, and Roy was able to escape detection by the Clone forces. However, the planet was safe from most of the Clones, since that one battalion left soon enough, returning to Coruscant as the war was over. Not in Roy's heart, as the young Jedi walked the world, knowing full well that many Jedi would die, and noting his Jedi beacon telling him to avoid capture, he did just that, staying on the world under the guise of a smuggler, currently residing in that same Captain's ship.
"... if it had to perish twice,
I think I know enough of hate
To say that for Destruction Ice is also great
And would suffice."
- Robert Frost