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Star Wars: The Sea of Sand

Last post 12-27-2005, 10:30 PM by Blood Sorceror. 19 replies.
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  •  12/24/2005 12:41:30 AM 764260 in reply to 764093

    Re: Star Wars: The Sea of Sand

    I know of a dice roller that I found online we could use it. This is the site for it. All you would need to do is select the dice click the roll button and then copy the results from the right side where it records the info. I think we here are mature enough not to cheat at the dice. But it is up to Aydin since he is the DM.
    http://www.wizards.com/dnd/dice/dice.htm
    There is the site just incase. Oh and Beserk wants to join, but he is lazy and still hasn't even made his character for Twitches RP so maybe have him join later or something.

    A life, heh who needs one, I got it all here in RPing and video games.
  •  12/25/2005 1:32:08 PM 764330 in reply to 764258

    Re: Star Wars: The Sea of Sand

    So, is this one going to start?
  •  12/25/2005 7:47:31 PM 764341 in reply to 764330

    Re: Star Wars: The Sea of Sand

    I just need to type up the actual story overview prologue thingy, and then I'll post the thread.  It'll be up any time between five minutes from now and tomorrow night.

     

    edit: or........right now!  Go!  enjoy all that is Star Wars!


    Avatar a product of the amazing webcomic-year one. yearone.spiderspawn.com
  •  12/27/2005 10:30:29 PM 764412 in reply to 764147

    Re: Star Wars: The Sea of Sand

      Roy Haltin

    Male Human Jedi_Consular 1
    Representing Blood Sorceror

    Strength 10 (+0)
    Dexterity 12 (+1)
    Constitution 12 (+1)
    Intelligence 15 (+2)
    Wisdom 15 (+2)
    Charisma 14 (+2)
    Size: Medium
    Height: 6'1 ft
    Weight: 140 lbs
    Skin: Light
    Eyes: Gray
    Hair: Dark Brown; Straight; Beardless

    Total Vitality Points: 9
    Total Wound Points: 12

    Speed: 10 meters / round

    Defense: 14 = 10 + 3 [base] +1 [dexterity]

      Touch AC: 14
      Flat-footed: 13

    Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
    Fortitude save: +3 = 2 [base] +1 [constitution]
    Reflex save: +2 = 1 [base] +1 [dexterity]
    Will save: +4 = 2 [base] +2 [wisdom]
    Attack (handheld): +0 = 0 [base]
    Attack (unarmed): +0 = 0 [base]
    Attack (missile): +1 = 0 [base] +1 [dexterity]
    Grapple check: +0 = 0 [base]

    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    17 kg. or less
    18-33 kg.
    34-50 kg.
    50 kg.
    100 kg.
    250 kg.

    Languages: Speak basic
    Read/write basic

    Reputation: 1

    Force Points: 1
    Dark Side Points: 0

    Blaster_Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]

    Feats:

      Force_Sensitive
      Heroic_Surge
      Improved_Initiative
      Blaster_pistols
      Simple_Weapons
      Alter
      Mind_Trick

      Skill Name Key
      Ability
      Skill
      Modifier
      Ability
      Modifier
      Ranks Misc.
      Modifier
      Appraise Int 2 = +2
      Astrogate Int 2 = +2
      Balance Dex* 1 = +1
      Bluff Cha 4 = +2 +2
      Climb Str* 0 = +0
      Computer_Use Int 4 = +2
      Craft_1 Int 2 = +2
      Craft_2 Int 2 = +2
      Craft_3 Int 2 = +2
      Diplomacy Cha 4 = +2 +2
      Disguise Cha 2 = +2
      Entertain_1 Cha 2 = +2
      Entertain_2 Cha 2 = +2
      Entertain_3 Cha 2 = +2
      Entertain_4 Cha 2 = +2
      Entertain_5 Cha 2 = +2
      Escape Artist Dex* 1 = +1
      Forgery Int 2 = +2
      Gamble Int 2 = +2
      Gather Information Cha 4 = +2 +2
      Treat_Injury Wis 2 = +2
      Hide Dex* 1 = +1
      Intimidate Cha 2 = +2
      Jump Str* 0 = +0
      Listen Wis 2 = +2
      Move Silently Dex* 1 = +1
      Ride Dex 1 = +1
      Search Int 2 = +2
      Sense Motive Wis 4 = +2 +2
      Spot Wis 2 = +2
      Survival Wis 2 = +2
      Swim Str** 0 = +0
      Repair Dex 1 = +1
      Affect_Mind Wis 6 = +2 +4
      Drain_Energy Con 1 = +1 +0
      Empathy Wis 4 = +2 +2
      Enhance Ability Con 3 = +1 +2
      Force_Grip Int 4 = +2 +0
      Force Lightning Int 2 = +2 +0
      Force_Strike Int 6 = +2 +4
      Friendship Cha 4 = +2 +2
      Heal_Another Wis 6 = +2 +4
      Illusion Cha 6 = +2 +4
      Move_Object Int 6 = +2 +4

      * = check penalty for wearing armor

      Human

      • Extra feat at first level (already included)
      • Four extra skill points at first level (already included)
      • One extra skill point at each additional level (already included)
      Human:

      • Extra skill points
      • Extra feat at first level

      Jedi_Consular

      • Force training, deflect (level 1)
      • Bonus feat (level 2)
      • Force training, deflect (attack -4) (level 3)
      • Force training (level 4)
      • Deflect (extend defense and attack) (level 5)
      • Increase lightsaber damage (3d8) (level 6)
      • Jedi Knight (level 7)
      • Healing (level 8)
      • Skill emphasis (level 9)
      • Deflect (defense +2), block (level 10)
      • Bonus feat (level 11)
      • Increase lightsaber damage (4d8) (level 12)
      • Deflect (attack -3) (level 13)
      • Skill emphasis (level 14)
      • Deflect (defense +3) (level 15)
      • Bonus feat (level 16)
      • Deflect (attack -2) (level 17)
      • Increase lightsaber damage (5d8) (level 18)
      • Skill emphasis (level 19)
      • --- (level 20)

      Class HP rolled
      Level 1: Jedi_Consular 8

      Roy Haltin's Equipment:

        1 kg
        0 kg
        3 kg
        1 kg
        1 kg
        _____
        6 kg
        Weapons / Armor / Shield (from above)
        Comlink
        Datapad
        Glow_Rod
        Medpac

        Total

        Also...

          A lightsaber that has a silver hue when turned on. Relatively simple in origin, obtained from his master.

      More about Roy Haltin:

      Roy was born on Coruscant, and like all young children of his time, was tested for Force sensitivity.  Once it was determined that he was Force sensitive, he began his training at the Jedi Academy at Coruscant, and after a few years of this training, was found to be an intelligent individual with a flair for the unknown.  He loved to learn, and ate up the information given to him, always begging for more.  As such, he was given a like-minded Jedi Knight when he went through his Padawan training.  This relationship proved fruitful as his master trained him in the Jedi arts, traveling around with him through the Galaxy, prior to the onset of the Clone Wars, which drove the entire Galaxy into Chaos.  His master, Joran, took him back to the Academy at Coruscant for a short while, but after the attack by the Insurgent forces, Joran considered even Coruscant a chaotic place for his young pupil, and as such removed himself from the locale.

      A trip on a freighter to Tattooine was what Joran considered best, and while on board Roy learned a bit more of the Force from the many people on that ship, the Bothans, the Duros, all of the people trying to escape the death and destruction of the War.  Somewhat futilely as it may be.  Upon reaching Tattoine, Roy became separated from Joran, as the group hurried off the ship into the hustle and bustle of Mos Eisley Spaceport.  As sad as it was, it may have been a stroke of luck for Roy, since as he had been waiting on the ship for awhile longer to speak with the Captain, Joran encountered an old friend, the commander of a clone troop who was stationed on Tattoine on the Hutt's request.  Right at the point when Roy was about to say hello to the Commander, the Commander opened fire on his compatriot, and Roy looked upon the scene stunned, unable to respond quickly, ducking back inside the ship and yelling to the captain to do him one favor, hide him somewhere, anywhere.

      The captain did as he requested, hiding him in one of the smuggling compartments on the ship, and Roy was able to escape detection by the Clone forces.  However, the planet was safe from most of the Clones, since that one battalion left soon enough, returning to Coruscant as the war was over.  Not in Roy's heart, as the young Jedi walked the world, knowing full well that many Jedi would die, and noting his Jedi beacon telling him to avoid capture, he did just that, staying on the world under the guise of a smuggler, currently residing in that same Captain's ship.


      "... if it had to perish twice,
      I think I know enough of hate
      To say that for Destruction Ice is also great
      And would suffice."
      - Robert Frost
    •  12/27/2005 10:51:02 PM 764414 in reply to 764412

      Re: Star Wars: The Sea of Sand

      Super.  Let the games begin.  Oh wait, they did.

      ....Let the games recommence!


      Avatar a product of the amazing webcomic-year one. yearone.spiderspawn.com
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