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The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Last post 02-06-2008, 9:52 AM by VkmSpouge. 313 replies.
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10/30/2006 5:40:08 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, I'm glad you like it, Kayless. Let's see... who's left to stat?
1) Castor.
2) Lucia.
3) The Archdryad. Should I just bother with his current form or should I stat her previous human state?
4) Thaddeus.
5) Gruffyn. This guy should be fun.[ :D]
6) Archeon. Okay, so he's a Half-Red Dragon, but what class(es)?
7) Malagorn. This guy's going to be tough, for sure.
All things considered, I'm likely going to work on numbers 2, 4 and/or 5 next.
Note: Just editted some errors in Sraxsuth's stats.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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10/30/2006 11:53:04 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Okay, at this point, I think the next character I want to focus on is Gruffyn.
So, here are some questions for the DCI master.
1) How many Fighter levels? I was thinking somewhere between 7 and 10. Maybe a few more.
2) What do you suggest for ability scores? I was thinking (since I would guess him to be about Middle Age, even for a Shield Dwarf) 17-19 Strength (he did once carry Khaggoth on his back, after all), 11 (or 10) Dexterity, and 15-20 Constitution (need some help here) would work for physical stats. As far as intellectual/personality, I was thinking 10-12 Intelligence, 9-13 Wisdom, and 7-11 Charisma. I've got some ranges, but no definites.
3) Equipment and possessions. As far as I can guess by his old sprite appearance, he should have stuff like a (+1 or +2) magical axe (any type of axe, your choice), armor (probably either a breastplate, chain mail, or scale mail) and shield, keeping them stashed away in Lord Leoncourt's estate for more dire times (like predetermined combat), though wearing his helmet at all times. Maybe also give him a wineskin or such filled with some potent (and potentially disgusting) dwarven beverage. Not that all dwarven drinks would taste bad, folks. 
4) As far as skills go, I'd say stuff like 'Knowledge (Dungeoneering)' and 'Profession (Jailor)' or 'Profession (Guard)' would work. Maybe a few points in Intimidate? Feats, as far as I can tell, should be more focused around his choice of weapon.
Anyways, I'm thinking I might as well get the easier ones out of the way so that this project can come to an end at last. I can't believe I've gotten this far. 
And of course, like the best movies, video games, or web comics, all good things must come to an end.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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10/31/2006 5:32:32 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Gruffyn should definitely be sub-par on Charisma, no one can understand him, he's rather foul mouthed and reads Play Dwarf. 8 or 9 for Charisma.
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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11/20/2006 11:12:47 AM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, this is what I've got for Gruffyn at this point, after PMing Kayless.
Gruffyn Axebeard
Lawful Neutral Male Shield Dwarf (Middle Age) Fighter 4 (ECL: 4) [Medium Humanoid (Dwarf)]
Hit Dice: 4d10+12 (46 hp)
Initiative: +0
Speed: 20 feet
Armor Class: 15 (+5 armor), Touch 10, Flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Battleaxe +6 melee (1d6+2)
Abilities:
15 Strength
10 Dexterity
17 Constitution
11 Intelligence
11 Wisdom
7 Charisma
Saving Throws: Fortitude +6, Reflex +1, Will +1
Special Attacks: N/A.
Special Qualities: Shield Dwarf traits.
Skills and feats: Crafting (Brewing) +2, Intimidate -1, Knowledge (Dungeoneering) +2, Profession (Jailor) +5; Cleave, Power Attack, Skill Focus (Profession [Jailor]), Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)
Challenge Rating: 2
Possessions: Battleaxe, steel helmet, steel chainmail, flask of moonshine, copy of Playdwarf
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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11/25/2006 11:03:19 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Posts 9,283
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Seems to fit Gruffyn very well especially the Brewing the skill
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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7/27/2007 8:10:40 AM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, after graduating with my Associate's Degree in Liberal Arts & Sciences back in May and preparing to transfer to a new college, I thought I'd try to get one set of stats out of the way.
Anyways, you wanted him, so here he is!
Castor Isengrim (Medium Humanoid [Human])
Chaotic Good Male Tethyrian Human Rogue 5 (ECL: 5)
Hit Dice: 5d6+10 (50 hp)
Initiative: +2
Speed: 30 feet (6 squares)
Armor Class: 15 (+2 Dex, +1 Dodge, +2 armor), Touch 13, Flat-footed 15
Base Attack/Grapple: +3/+3
Attack: Rapier +6 melee (1d6+3/19-20/x2 plus 1 point of Constitution damage)
Abilities:
13 Strength
15 Dexterity
14 Constitution
13 Intelligence
9 Wisdom
8 Charisma
Saving Throws: Fortitude +3, Reflex +6, Will +0
Special Attacks: Sneak Attack 3d6, Touch attack for 1d6 Constitution (via Rapier of Puncturing)
Special Qualities: Evasion, Trapfinding, Trap Sense +1, Uncanny Dodge
Skills and Feats: Balance +7, Bluff +4, Climb +6, Disable Device +6, Escape Artist +7, Hide +7, Jump +6, Move Silently +7, Open Lock +7, Perform (Sexual Prowess) +6 **, Profession (Janitor) +6, Sleight of Hand +7, Search +6, Swim +6, Tumble +7; Dodge, Mobility, Weapon Finesse
Equipment: Rapier of Puncturing, Masterwork leather armor, Thief’s Tools, ‘Durngrim’s Big Book of Shex’ (Gives Castor a +2 competence bonus to his ‘Perform (Sexual Prowess) checks**), rogue’s outfit
Challenge Rating: 9
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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7/29/2007 10:17:04 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Posts 9,283
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
You definitely got Wisdom and Charisma scores right
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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7/30/2007 12:16:53 AM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, that's music to my ears. :D
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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7/30/2007 8:51:50 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
I note that despite his +6 in sexual prowess Castor usually fails those rolls
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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10/15/2007 5:53:42 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Okay, here's 2 more stat sets for ya.
Thaddeus Leoncourt (Medium Humanoid [Human]) (ECL: 10)
Chaotic Neutral Male Tethyrian Human (Middle-Age) Aristocrat 10
Hit Dice: 10d8-10 (52 hp)
Initiative: +0
Speed: 30 feet
Armor Class: 10, Touch 10, Flat-Footed 10
Base Attack/Grapple: +7/+6
Attack: Unarmed Strike +6/+1 melee (1d3 nonlethal)
Abilities:
8 Strength
10 Dexterity
9 Constitution
11 Intelligence
9 Wisdom
14 Charisma
Saving Throws: Fortitude +2, Reflex 3, Will +8
Special Attacks: N/A
Special Qualities: N/A
Skills and Feats: Appraise +18, Forgery +6, Gather Information +11, Knowledge (Nobility and Royalty) +13, Knowledge (Sword Coast Local) +13, Profession (Merchant) +13; Cosmopolitan, Diligent, Skill Focus (Appraise), Skill Focus (Diplomacy)
Equipment: Noble’s outfit, Leoncourt signet ring. Thaddeus is a noble in Baldur’s Gate and holds more accumulated wealth in his estate than many characters. These items are what he always has on him.
CR: 5
And here's the other.
Lucia Isabella Antoinette Mondregan (Medium Humanoid [Elf]) (ECL: 5)
Neutral Evil Female Half-Moon Elf Aristocraft 1/Bard 4
Hit Dice: 1d8-1 plus 4d6-4 (20 hp)
Initiative: +1
Speed: 30 feet
Armor Class: 11, Touch 10, Flat-footed 10
Base Attack/Grapple: +3/+2
Attack: Masterwork dagger +3 melee (1d4-1 piercing, 19-20/x2) or +5 thrown (1d4 piercing, 19-20/x2, 10 foot increment)
Abilities:
8 Strength
12 Dexterity
9 Constitution
16 Intelligence
15 Wisdom
19 Charisma
Saving Throws: Fortitude +0, Reflex +5, Will +8
Special Attacks: Bardic Music (Countersong, fascinate, inspire courage +1, inspire competence)
Special Qualities: N/A
Skills and Feats: Bluff +12, Diplomacy +12, Forgery +11, Gather Information +12, Intimidate +12, Knowledge (Nobility and Royalty) +11, Knowledge (Sword Coast Local) +11, Perform (Act) +12; Cosmopolitan, Skill Focus (Bluff)
Bard Spells per Day: 0/Cantrips – 3, 1st – 3, 2nd - 1
Bard Spells Known: 0 – Daze, Lullaby, Message
1st – Cause Fear, Charm Person, Sleep
Possession: Noble’s Outfit, masterwork dagger, Mondregan signet ring. Lucia is a noble from Baldur’s Gate and may have access to more items than are on her person.
CR: 2 (As is; can vary)
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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10/15/2007 10:15:13 PM
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Evil Princess Sarah Chlyallia
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Joined on 01-27-2004
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Rejecting known reality since 1984
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Posts 1,427
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
I keep thinking he needs ranks in Ride cuz of Percy his ogre mount.
EPSC: She's crazy, lazy and oh-so-lovable!  "The deific powers I emit will surely burn your retinas!!!" EPSC's World of Art!GHE Art Department
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10/18/2007 12:06:20 PM
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VkmSpouge
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Near some Ducks in Bucks
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Nobles tend to do a lot of riding. I guess in this case though that Handle Animal wouldn't really help with Percy.
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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1/28/2008 9:19:34 AM
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Onstill
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Joined on 01-28-2008
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One thing I noted going thru all the characters is Lupus.... I love off beat chars like this and have run a number of 3.5 campaigns making stuff like this. The big thing that made me want to tackle this was that animals cant really get unarmed strike however you can add focus to their natural weapons so I adjusted for that. It seemed right to give him Paw paw bite instead of claw claw... fun play on words that works. Also upgraded the Fiendish template using the new HD from Fighter and updated Skills. This results in a damage dealing furball that is mean enough to give its CR truth. Also his pant stealing abilities have been augmented. Let me know what you guys think. Galuf the Dwarf:
Lepus
Chaotic Evil Male Awakened Fiendish Rabbit Fighter 8
Tiny Magical Beast (Augmented Animal, Native)
Hit Dice: 2d8 plus 8d10 (50 hp) (ECL: 12)
Initiative: +3
Speed: 10 feet (2 squares), Burrow 10 feet
Armor Class: 15 (+2 size, +3 dexterity), Touch 15, Flat-footed 12
Base Attack/Grapple: +8/+2
Attack: Bite +11 melee (1d6+4 piercing) and 2 Paws +9/+9 melee (1d3+3 bludgeoning)
Abilities:
14 Strength
16 Dexterity
10 Constitution
14 Intelligence
12 Wisdom
14 Charisma
Special Attacks: Smite Good 1/day (+10 damage to a target on next attack when this ability is declared)
Special Qualities: Darkvision out to 60 feet, Damage Reduction 5/magic, Resistance to Cold 10 and Fire 10, Spell Resistance 15
Skills and Feats: (Ranks) Intimidate +8, Listen +8, Sleight of Hand(crossclass) +6, Hide +8; Multiattack, Improved Natural Attack(Bite), Weapon Focus (Bite), Weapon Specialization (Bite), Weapon Focus (Paw) Improved Natural Attack(Paw), Weapon Specialization (Paw), Deft Paws
Possessions: None, although he tends to steal people's pants due to an unusual pants fetish.
Deft Paws: Lack of opposable thumbs dont stop this bunny. This feat gives Lupus +3 to Sleight of Hand checks.
Challenge Rating: 10
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2/6/2008 9:52:55 AM
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VkmSpouge
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Joined on 01-27-2004
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Now this is on heck of a title "Chaotic Evil Male Awakened Fiendish Rabbit Fighter 8" Lepus looks quite formidable.
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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