Name: Warp Inferno
Age: 21
Height: 4'3"
Species: Anthropomorphic Hedgehog
Gender: Male
Allignment: Neutral-Good
Appearance:
Click HereMundane Abilites:
Goggles: Warp's goggles were custom made, and as such, they have a few useful applications.
1) Two sensory modes, Thermal and Night Vision.
2) The ability to discharge a large amount of energy through the lenses, after which they cannot use any practical ability until the energy pac has been replaced.
Shoes: Warp's shoes contain a gravity unit, and as such, Warp can adhere to any solid surface. This equates to running up walls, and even on ceilings.
Hand to Hand: Warp knows a fair bit of hand to hand combat, but it is not up to par with his swordsmanship.
Powers:
Fire(Major): The ability to control and create Fire. Since this is a major ability, Warp is also able to control heat, though he cannot create it in the same manner as he creates fire.
Light(Minor): The ability to create and project Light. As a minor ability, Warp is unable to use holy abilites, which are normally accociated with this element.
Soul shaping: Soul shaping is the ability to create a highly personalized weapon that can be summoned at any time. Warp's 'soul weapon' is a straight, double-edged sword with a flat end. The blade is 3 feet 6 inches, and the handle is 1 feet 7 inches. Because this weapon is a projection of his soul, it is extremely light, despite it's large size. It cannot be used by anyone other than Warp, and when he is disarmed (or similar) it will reappear in his hand shortly after.
This weapon cannot be broken by any type of mundane force, it CAN be broken, but only by incredibly powerful magical energies. The breaking of a soul weapon does affect the user, at worst, knocking them unconcious for about a day, but it does not kill them, nor cripple them.
Fighting Style:
In an advantageous situation, Warp likes to keep the pressure on his opponent. Constantly battering the enemy with a large number of physical attacks until they let their guard down (whether it is forced, or otherwise) and then capitalising upon that moment by striking with a heavy blow. However, he is unlikely to use magic regularly, mainly due to his proximity to his opponent. Because of the mindset that he is superior to his opponent, he is very weak defensively, and unlikely to have the appropriate reaction time to deflect any fast attacks.
When fighting an 'equal', Warp is more likely to greaten the distance between him and his opponent, and utilize some long range attacks before closing the distance again.
If Warp is fighting against someone he belives to be more powerful than he, Warp will almost exclusively use ranged magic attacks. In this case, Warp would never fight 'hand-to-hand' unless he absolutely had to, or if his opponent has shown a weakness to close range fighting (for example, using spells with a 'dead zone', or using repelling spells when he gets to close). He also keeps several defensive spells primed, just in case.
Warp will always start a fight by judging his opponent with long range attacks. If he belives his opponent to be equal (or an inferior), he will normally close the distance. If he thinks his opponent is superior, he will stay at a distance.