Unfortunately, the new college semester starts this Wednesday, so I figure I better get a little something else done stat-wise. Here's Remus' wolf form, at long last!
Remus the Bloody
Wolf Form:
Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (85 HP)
Initiative: +5
Speed: 50 feet (10 squares)
Armor Class: 19 (+4 Natural, +5 Dexterity), Touch 15, Flat-footed 19
Base Attack/Grapple: +7/+12
Attacks: Bite +12/+7 melee (1d6+7)
Abilities:
20 Strength
20 Dexterity
22 Constitution
10 Intelligence
10 Wisdom
8 Charisma
Saves: Fortitude +12, Reflex +9, Will +4
Skills and feats: Climb +9, Intimidate +5, Jump +7, Listen +9, Spot +9, Survival +10 (+14 when tracking by scent); Cleave, Endurance, Exotic Weapon Proficiency (Claw bracer), Iron Will, Power Attack, Two-Weapon Fighting, Track, Weapon Focus (Claw bracer)
Special Attacks: Curse of lycanthropy, Rage 1/day
Special Qualities: Alternate form, combat style (2 weapons), damage reduction 10/silver, favored enemy humanoid (human) (+2*), wolf empathy, low-light vision, scent, trap sense +1, uncanny dodge, wild empathy
Equipment: N/A (Remus hastily removes his equipment when he turns into his wolf or hybrid forms.)
Challenge Rating: 10
I have a feeling Sir Kayless will most likely show this Malarite in this form, likely some time later this year, likely having Remus scouting out for something (my guess: the DCers, of course).
Note: Remus' Touch AC in Hybrid Form should also be 15. Obviously I had little idea of how that worked back in the day. ![Tongue Tied [:S]](/emoticons/emotion-7.gif)
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King
DCI Character Stats Thread