|
I See Dice - Phase three!
Last post 02-06-2008, 2:16 AM by Ogremindes. 2116 replies.
-
12/27/2007 11:37:51 PM
|
-
Ogremindes
-
-
-
Joined on 01-24-2004
-
Lawson, Sydney
-
Posts 3,136
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((you probably should run it past Bio first, since he's running the show.))
My Site: Ogremindes.net. Blog, Art and Warhammer Miniatures. Come and comment on my work! Myndes Felin on Discworld MUD
|
|
-
12/27/2007 11:44:32 PM
|
-
catldr24
-
-
-
Joined on 10-26-2006
-
-
Posts 201
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((I agree. Wait for Bio for story.))
|
|
-
12/28/2007 12:12:27 AM
|
-
Ogremindes
-
-
-
Joined on 01-24-2004
-
Lawson, Sydney
-
Posts 3,136
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((I've had a thought about a new version of the game, the idea being that the setting is a fantasy dungeon type affair, and that the players take it in turns to design and run rooms. An individual room needn't be too much, just having a riddle or monster as an obstacle, and whatever variation for the chaotic magic that defines the game that the room creator wants (still using a master list of changes), but it could be much more. The disadvantages of this idea are that it requires a fair bit of commitment from the players, and that it can easily be slowed down by things like the next room not being immediately available. Another issue is that such a setting may need a more robust combat system. You may remember I brought up the Tri-stat dx system before, and how I felt that would be well suited to forum games. Converting the game to use the tri-stat rules doesn't seem too hard, but making sure all players read and understand them is another issue altogether.))
My Site: Ogremindes.net. Blog, Art and Warhammer Miniatures. Come and comment on my work! Myndes Felin on Discworld MUD
|
|
-
12/28/2007 12:25:55 AM
|
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((Post links for the Tristat system, let's see how they work. As for the fantasy dungeon type setting, sounds interesting. We could probably revamp a lot of the dice combinations, but we might need to discard a few to make them relevant. Probably start with 1d100 for the change list, since if it's going to be fantasy type dungeon, probably wouldn't make a whole lotta sense for things like Haruhi clones to be running around down there. Would be alright to keep changes like cat girl in and what not, but something based on something futuristic, like Neo-chan, wouldn't make a whole lotta sense. Guess it depends on what sorta fantasy we want here.))
|
|
-
12/28/2007 12:36:42 AM
|
-
Bio
-
-
-
Joined on 01-27-2004
-
Under the gravity's rainbow.
-
Posts 1,511
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((I responded to Streak, but I suppose I should post in the main thread. Just go crazy. Ogre may remember that I got this position because no one else wanted it, and I stated then I wasn't really fit for doing anything more than making sure existing rules were followed. Anyone who's willing to put in the work can try what they like. (within reason, and I would expect the game to still have a strong focus on change or at least given its own thread if not)
As for the anime changes, I don't find them all that obscure, but I understand the complaint. The question is what would go in their place, with going down to 100 being viable but a bit regrettable. Would a more thorough description in the change list fix things or is the whole idea of named changes out?
I'm also intrigued by the dungeon idea, but I wouldn't appreciate being obligated to create rooms. Imagination is not one of my strong points.
Edit: I'd also appreciate if anyone who wished to put instructions on the wiki made sure that it could be reverted to the old state, either with new pages or keeping record of the old.))
It's not enough to succeed, others must fail. What if there were no hypothetical questions?
|
|
-
12/28/2007 2:12:32 AM
|
-
Ogremindes
-
-
-
Joined on 01-24-2004
-
Lawson, Sydney
-
Posts 3,136
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((Ok, first, here's a link to a copy of the rules. It's not the official site, as that seems to be down. http://www.alteregosoftware.com/rpg/goo_TriStatdX.pdf.Second, my suggestion for the replacement was items that represent the character being replaced. So for change 144 that I just got, instead of turning into Mihoshi you just get the funky handcuffs as an item. For named changes that don't already have an associated item someone familiar with the character might think of something, or we could come up with an unrelated item that gives similar powers. Third, in my mind, the dungeon game wouldn't allow going back to past rooms, so basically each player would take it in turn to run an encounter, be it a fight or a puzzle or something more elaborate. Remember that the change table can make even simple or banal encounters much more interesting. Besides, the main reason I want everyone on content creation is about the same reason you want to avoid it, Bio. I don't think I have the imagination to properly run a game of this sort. But I reckon that with something like this I might be able come up with a cool encounter every now and then, and even if I can't, well, those who can are probably less comfortable with the rules and numbers and stuff that goes with running a fight than me or you.))
My Site: Ogremindes.net. Blog, Art and Warhammer Miniatures. Come and comment on my work! Myndes Felin on Discworld MUD
|
|
-
12/28/2007 11:51:03 AM
|
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((Looks fairly long winded, but I'll try wrap my head around the rules
in it. If we can simplify it somewhat, ie. chopping out pieces
of it that aren't relevant to what we want to do or won't be
implementing, then making a simple way to figure it out in the wiki, we
might be able to come out of this with a decent little RPG.))
|
|
-
12/28/2007 6:04:13 PM
|
-
Ogremindes
-
-
-
Joined on 01-24-2004
-
Lawson, Sydney
-
Posts 3,136
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
((There's a summary of the rules on page 84, and a summary of combat on page 62. While running your rooms you can use as many or as few of the rules as you like, and if you keep die rolls to yourself the other players never need to know. Anyhow, I've been working on the change list for such a game. It's not finished, as I haven't looked at special attacks or items of power yet, and also the fact that it's a player-vs-environment setup rather than player-vs-player. I'll make another thread for development, so we can keep discussion of this elsewhere and see and comment on where I'm going with this.)) ((thread at http://webcomic.net/forums/ShowThread.aspx?PostID=803954, in case you didn't see it getting here))
My Site: Ogremindes.net. Blog, Art and Warhammer Miniatures. Come and comment on my work! Myndes Felin on Discworld MUD
|
|
-
1/1/2008 12:11:22 AM
|
-
Prof Sai
-
-
-
Joined on 04-02-2004
-
-
Posts 1,051
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
Happy new year everyone! Hi Ogremindes!
Sorry I haven't been following this properly, as I've been very busy lately. (So I'll end up loading the page and not reading it sometimes!) If you want to use that Wiki, the best thing to do is to just make new pages, and leave the current ones as they are. Or even make your own Wiki account. Sai: 144 144. Appearance & world view = Mihoshi (Tenchi Muyo) (DD, CV =9,
5'8" Will attempt to arrest evil characters. Has throwable handcuffs
that tie someone up on a normal combat win. Treat as "hands tied behind
back". Mihoshi can release the handcuffs at any time, provided she is
in the same location.)
|
|
-
-
1/1/2008 8:21:11 AM
|
-
Prof Sai
-
-
-
Joined on 04-02-2004
-
-
Posts 1,051
-
-
|
Re: RE: I See Dice - Phase three! - [dice]2d100[/dice] - - [dice]1d10+[/dice]
Well, I'll look through it, but I've been feeling pretty Mihoshi lately.
[dice]2d100[/dice]
|
|
-
-
1/12/2008 1:51:30 AM
|
-
1/12/2008 6:51:50 PM
|
-
Ogremindes
-
-
-
Joined on 01-24-2004
-
Lawson, Sydney
-
Posts 3,136
-
-
|
((Ehh... couldn't say I'm interested. I wouldn't feel comfortable with that even if I felt I could creatively write well enough. But speaking of 'Who want's to play'... *looks at Sai expectently*))
My Site: Ogremindes.net. Blog, Art and Warhammer Miniatures. Come and comment on my work! Myndes Felin on Discworld MUD
|
|
-
2/5/2008 3:15:20 AM
|
Page 141 of 142 (2,117 items)
... 141
|
|
|