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Samurai Roleplaying

Last post 06-15-2006, 7:07 PM by Blood Sorceror. 49 replies.
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  •  2/28/2006 7:59:18 PM 768997 in reply to 768990

    Re: RE: Samurai Roleplaying

    I'm going to let Twitch answer that... I sort of am working on some stuff today.


    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  2/28/2006 8:14:40 PM 768999 in reply to 768990

    Re: RE: Samurai Roleplaying

    (At Blood Sorcerer’s request I’ll help you with this Turr.)

    Your character concept is suitable and could work; here is some information on the Shugenja to help you out…

    Shugenja utilize magic granted to them by elemental spirits known as Kami, these powers must be earned by prayer and gifts. Each type of Kami is an independent spirit with its own ineffable desires, emotions, and opinions and may require different services in exchange for spells granted.

    Air Kami: Air Kami are the subtlest of all elemental spirits, and also the most diverse. Their influence can be seen everywhere, from the faintest breeze to the mightiest hurricane. Air spirits represent motion, intuition, and emotion. They are mischievous and easily distracted, eagerly getting into everything. Air kami enjoy replying to questions with more questions, and often obsess over trivial details. Air spirits enjoy mysteries and do not need much encouragement to aid a shugenja in search of the truth.

    Any shugenja who is often embroiled in mystery and intrigue will inevitably attract the attention of a few air spirits. Above all, in seeking the aid of an air kami a shugenja must be careful not to appear arrogant. Air spirits are confident in their own knowledge, and enjoy sharing it with others. If a shugenja appears not to need their wisdom, they will not help him. Keeping the attention of a mischievous air kami while still appearing to need its continued assistance is a delicate balance that many shugenja find difficult to maintain.

    Favors: Like water kami, air kami can be hard to please. Their requirements are extremely exacting, yet subtle. The slightest variation in detail can greatly upset and displease them. Air spirits are fond of music, especially complex arrangements involving string and wind instruments. They are also impressed by shugenja who can overcome conundrums via intuition alone. The Asahina have devised complex puzzle boxes that, when solved, bring great amusement to the air kami.

    Earth Kami: The kami of earth embody not only the strength of the mountains, but also strength, stability, and determination. Where fire spirits are impatient and arrogant, earth spirits are patient to the point of fatalism. When posed a question, an earth kami sometimes gives no answer at all because it feels that all answers come naturally in time.

    Earth kami take the longest view of all kami. As a result, they tend not to have much interest in the relatively transient lives of mortals. A shugenja seeking an earth kami to swiftly come to his aid may as well ask a mountain to fly. On the other hand, once an earth kami decides to aid a mortal, that decision could not be more final. One could not ask for a more steadfast and loyal aide, though like all kami their actions can sometimes be peculiar.

    Favors: Earth kami are pleased by the act of creation. Building a small shrine out of natural stones is often sufficient. Other earth kami are simply pleased by shugenja who perform strenuous labor. The end of the result of that labor may be is unimportant; it is the act of creation through toil that pleases the earth kami.

    Fire Kami: The spirits of fire embody destruction, but are also spirits of insight. While they are extraordinarily wise, they often speak too quickly for others to understand. To make matters worse, they are extremely impatient, and can often grow wrathful when their needs are not immediately comprehended. Between their raw power and their surprising intelligence, fire kami are often extremely arrogant. They are power hungry and often vengeful, striking out at anything that tries to quench their flame.

    Fire kami are extremely short-lived, flickering into and out of existence with the ephemeral lifespan of a candle’s flame. Most fire kami concern themselves with finding fuel and increasing their power; a shugenja who feeds the ego as well as the hunger of these spirits will find a loyal companion. Fire kami can be fickle, however, and quickly turn against a shugenja who ceases to serve their purposes for even a moment.

    Favors: These kami seldom accept favors other than the consumption of an item by fire. Rare or valuable items find more favor in their eyes; ofuda or other magical items are especially suitable.

    Void Kami: Though void kami do exist, they are extraordinarily rare, and tend to be solitary. They hover near extremely powerful nemurani and powerful ishiken. Places rich in a balance of earth, fire, water, and air spirits may also feature a lone void kami. Even more so than water kami, void kami defy stereotype and definition. Each void kami is an individual, with its own unique personality. Unlike other kami, void kami never die or change forms. They are eternal, and do what they do for reasons known only to them.

    Favors: There is no standard favor preferred by void kami. Each individual kami has its own preferences.

    Water Kami: Water kami are spirits of growth, change, and healing. They can be defined by their very refusal to fit definition. A water spirit may be calm and peaceful one moment, and then wrathful and destructive the next, seemingly for no reason. Water spirits change for the sake of change itself, and find great joy in the act of transformation.

    One strangely consistent detail regarding water kami is their unusual method of communication. Water kami communicate through images, reflecting memories of the past in their own surfaces. Though they are very emotional, they rarely display emotion in their communication with shugenja; the water kami understand that their own moods are so mercurial that only by communicating through facts and memories can a mortal hope to understand them. A skilled shugenja can easily befriend a water kami; the challenge lies in finding a way to maintain a friendship with such a moody and unpredictable spirit.

    Favors: Water kami are notoriously difficult to please. They are fond of riddles; a riddle with no answer, such as the sort found strewn throughout the Tao, often find favor with the water spirits. Some water kami prefer the ritual cleansing of a soiled object with pure water, or a simple prayer to a steam, river, or beach.

    You will be dealing with Kami for your powers, as for a Naginata… there is nothing that says that you can’t use it but most Shugenja tend to leave the swordplay to the samurai. They tend to wear a Wakizashi as a symbol of rank since the vast majority of Shugenja are of noble rank. It is considered inappropriate for a Shugenja to wear armor.

    Any questions?

  •  2/28/2006 8:39:26 PM 769000 in reply to 768999

    Re: RE: Samurai Roleplaying

    Thank you! I have just a few- The 'favors' that must be done to please the kami and allow a Shugenja's magic. How often must they be done, and how would they be done...? As in, would my character need to find a Kami each time he wanted to restore his magic? And is it possible to have a non-noble Shugenja... if so, would that make him an outlaw, or what?

     

    As for no armor... fine with me. And for fighting... The Naginata's more for looks... sort of a 'Yes, I've got a weapon. No, I'm not an easy target' kind of thing... he knows how to use it, of course. I just thought... 'Most spellcasters have staves and stuff... this is a samuari-and-spells setting... why not have something more exotic?' So... I chose the Naginata, my favorite polearm.

  •  2/28/2006 8:56:24 PM 769002 in reply to 769000

    Re: RE: Samurai Roleplaying

    Sort of.  There's different spirits and types of Kami.  For example, there's a stream nearby where the group is right now, the Kami of that stream might be one you are familiar with, or may not be.  In either case, you could speak with it and try and have it grant you healing spells if you needed them.  Or speak with the Kami of the Earth in order to determine whether or not a person has passed by recently.  It goes beyond mere spells.  However, favors could be things like 'Slay the fell beast that pollutes the land' or to sacrafice something of great value to the Kami.  It's hard to say, that's more of my area rather than Twitches.  If you start composing a character, and give me an idea of an archetype, I can discus with you what Clan would be best suited, Phoenix comes to mind, but if you want a better idea of some of the clans, you can merely ask about any of them.  I believe I briefly mention each of them in the first post of the Roleplaying Thread.  Look in there.
    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  2/28/2006 9:11:48 PM 769005 in reply to 769002

    Re: RE: Samurai Roleplaying

    Alright, I understand now. I like the Mantis and Pheonix clans...  I've a semi-idea of my character...

    He's a kind, joyful man who has had experience as a merchant, probably transporting his items overseas or a traveler through wooded areas, defending his wares with his trusted naginata. He's always enjoyed the thrill and feel of water above anything else, and gained a closer tie with it. After three years, he got bored of being a merchant, and switched to a more exciting wandering lifestyle... but still, never went far from the waters he so loved. He enjoys the aquisition of knowledge, from books, to secrets, to scrolls and magic. Unfortunately, he's also light-hearted and finds it easy to laugh, only growing serious at the sight (or feelings) of pain or fear, which he seeks to abolish. "Me? Why, I'm merely a peddler of smiles..."

    Because of his successful merchant background, he wears fine clothes, and he strives to keep himself well-kept and clean-looking... which is good in making first impressions, as he learned as a merchant... and he believes a person's first impression of him should be not one that makes them tremble in fear, nor see him as a target. White, Greys, Silver, and many shades of Blue are the colors normally make up his wardrobe.

  •  2/28/2006 9:36:37 PM 769008 in reply to 769005

    Re: RE: Samurai Roleplaying

    Mantis are big on the ships thing.  Phoenix are the primary Shujenga.  Mantis Shujenga would probably focus on Sea and River Kami.  Water Kamis definitely.  Fish Kami, that sort of thing.  Just start creating a bio if you can, we'll see how that turns out.
    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  3/1/2006 2:00:33 PM 769059 in reply to 769008

    Re: RE: Samurai Roleplaying

    I've got a bio created, if you want it.
  •  3/1/2006 3:03:47 PM 769067 in reply to 769059

    Re: RE: Samurai Roleplaying

    Feel Free to post it in here, or to create a bio in the Character Profiles area.  Either is acceptable to me.  I just need a copy of it.
    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  3/1/2006 3:26:09 PM 769070 in reply to 769067

    Re: RE: Samurai Roleplaying

    It's in the character Bios section.
  •  3/1/2006 3:37:42 PM 769071 in reply to 769070

    Re: RE: Samurai Roleplaying

    It's acceptable, I'll bring you into the fold after I get a post from Dangertoons.  As for Aydin...

    You have any questions concerning the Tattooed Monk or anything like that?  I can try and help...


    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  3/3/2006 12:34:14 PM 769214 in reply to 500175

    Re: Samurai Roleplaying

    "Aydin better snatch up Tattooed monk quick before I swoop in. I'm just going to hold up and give him a chance to post, first."
    Serrif:
    Reality-(noun) illusion caused by lack of alcohol
    Beer(noun) medicine used to relive people from hallucinations

    Technoguild
  •  3/3/2006 2:13:00 PM 769223 in reply to 769214

    Re: Samurai Roleplaying

    He already snatched it...  His character is in the profiles, along with the rest.
    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  3/3/2006 11:10:34 PM 769242 in reply to 769223

    Re: Samurai Roleplaying

    ...Oh well. We've talked it over in AIM anyway. We both know where I am headed now. ^_^
    Serrif:
    Reality-(noun) illusion caused by lack of alcohol
    Beer(noun) medicine used to relive people from hallucinations

    Technoguild
  •  4/21/2006 9:24:30 PM 775269 in reply to 769242

    Re: Samurai Roleplaying

    For those who are interested... there is a tale that is said of Dragons.

    there's a story that you might know

    there was a Dragon, who was beloved by the people

    And he so showed affection on thosepeople

    one day, those people were all killed.

    by a neighboring village, for gold

    The Dragon was so angry

    he slaughtered that village

    but for his crimes

    he was put into a deep sleep

    to be kept asleep for a thousand years.

    That Dragon, was put where the other dragon's thought he would be left alone

    where he was discovered by a man corrupted by the Shadowlands

    who tried to awaken the beast

    When he tried, the Dragon's spirit was harmed in the process, and sort of merged with the latent evil present in the man's magic

    it drove the Dragon mad

    it had been a spirit of luck

    and when it awoke

    all of that was gone

    only ashes of it's power, shadow's of them, remained

    his people killed

    his fellow dragon's betrayed him

    and so he went to the heaven's seeking some vengeance

    and was again cast down by the celestials

    sent into a sleep deep underground

    where he would stay until the scales were made even

    and he could be fixed.

    That's the story of the only Dragon known to have fallen to Fu Leng


    "... if it had to perish twice,
    I think I know enough of hate
    To say that for Destruction Ice is also great
    And would suffice."
    - Robert Frost
  •  4/22/2006 11:12:56 AM 775316 in reply to 775269

    Re: Samurai Roleplaying

    Chiang probably starts to cry when he hears that tale...

    He'd feel empathy or sorrow for the dragon.

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