I wanna design a game... Something like this (I copied this from another post on another forum, forgive me if it doesn't make sense in some respects, or is overly long. (Me likes to ramble.)
Here is the MMORPG that i am gonna make when im rich...
1) NO CLASSES: choose from skills and stats that are open to all, no unique racial crap etc....
2) Wayyyyyy more skills and stats to choose from, allowing for more diverse characters(superhero, tech armor guy, engineer, hand to hand combat guy etc)
3)No lvl cap... Seriously, u pass ur toon from father to child when u die, especially if it was....
4)Modular and easily moddable... Release the damn editing tools to the public and they will create endless content, for FREE (like quakers already do), Modular for easy updating and adding new content etc (so u can upgrade the asstastic graphics as time goes by)
5)Multiple perspectives...This is the tricky part, I doubt u can get FPS and isometric views working together worth a crap, but 3rd and 1st person should be ok... which brings up...
6)Make the gameplay a blast... So it will keep me entertained... U know its called grinding right? That doesnt sound like a fun word at all.. Grinding. Think Deus Ex
7)Homeland defense... Shouldnt you be protecting your town? Dude you should be fighting for freedom or something... Towns and areas that you can take and harvest for resources, etc..... and defend with the....
8)Kick ass party system! Make it worthwhile to be together, thats half the fun of these games, social interaction
9)Quests... Make them feel more like quests. Please. God. I feel like I'm going to the store with a really long list, except you have to get all the stuff from different stores, and it has to be organic.... Why not let me unload some whupass on a dragon instead? I dont wanna fetch a damn thing TYVM. Quests should feel epic, not something the village idiot could do instead.
10)Embedded advertising... You heard me. When you eat a power up, its a Hershey bar, potions will be coke, mountain dew etc. It might seem lame, but your using pots and meds anyway and the games gotta get paid for which brings us to...
11)Free! Its all free, paid for by Rice-A-Roni or whatever. The disk will be like AOL, or u D/L over the net, but consumers equate value w/object. And its the disk that gets them.. FREE FREE etc so u put em at every checkout
12) Time travel.... OK heres where the story comes in.. Youre a secret agent (1 of many) for NSA or whatever and scientists discover criminals going back in time etc (think Timecop) and send agents to stop them uncovering a much larger catastrophic something or other blah blah blah. The point is, YOU are from the near future, going back in time (anytime) to different eras in history . Thin, I know but WTH... The idea is to get kevlar aginst armor etc ....
13)Specific items. Remeber the 'No classes' thing? Plate armor works against swords but not so well against bullets.... Magic spells will annihilate kevlar. So the items you use and the stats they require will dictate your class. So u could wear kevlar and use magic and fight people w/firearms... Since u have kevlar vs their bullets and they have kevlar vs your magic, they are screwed. (Think rock, paper, scissors) So u would be a mage w/kevlar armor....Or u could be pure agility (dodge) advanced weaponry operator (laser guns etc). u get the idea. Cross/multi classing is a woefully underdeveloped concept in most mmorpgs.
14) No walking all over the damn place, take a freakin cab, teleport whatever
15)Spawn monsters for the lvl and number of ppl in the area
16)Full on PvP, with a tacking system.... Kill noobs for a hobby and ppl will get pissed and KoS u. The game polices itself and wars can break out at a moments notice
17)Boot into the game... For stability and security issues, and to shoulder some of the decentralized server support base (leaf-to-hub)Also the game could determine optimal setup for the power of your PC(scalable)
18)Multiple characters... Let me play with a whole party. Neverwinter did this pretty well
19)Wearables... Undershirt, shirt, padding, armor, chainmail, 18,677 amulets, bracelets, rings etc.... IRL I can wear anything I can get to stick to my body and the game should do the same. So you would be on an eternal shopping spree, trying to score ever better swag to pile on and eventually be as powerful as possible.
20) Make all this work on consoles, PCs, WebTV etc.... Wide acceptance is the only way to sell a lot of games. Next Gen consoles are generally full featured, and mouse/keyboard add-ons are fairly cheap
See, nothing here super innovative, but if combined with decent production values and strong design skill (Warren Spector) u would have a timeless game. The thing I hate most is the time I have wasted on mmorpgs that I will never get back. Most of my old toons have been deleted by now. Ack! That avatar used to be part of me, I'm not ready to see him die a pixelated death from neglect. But with no lvl cap and some of the other features I have mentioned here, you could play forever and, hopefully never lose interest.

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