Alright I’ll try this again…
I don’t seem to have much luck with getting games started or
running for very long… I think this is due to over complication; novel sized
introductions, back stories ect… I guess I am just to used to being able to
actually talk to the players in person.
So this time I’m going to run it a little simpler.
This time I am running… A Tale of High Adventure!
“Lo there do I see my
father, lo there do I see my mother and my sisters and my brothers; lo there do
I see the line of my people back to the beginning, lo they do call to me, they
bid me take my place among them, in the halls of Valhalla where the brave may
live forever!”
This game is set in an epic fantasy world mixed with aspects
of Earth’s ancient history and mythology predating the Middle Ages, think the Hyborian age Conan
the Barbarian. Magic is a real and frightening thing, understood by few,
terrifying to many, and awe inspiring to all. Beasts of myth and legend lurk
around every corner waiting for the unwary; deeds of honor and valor are on the
people’s lips in the wake of passing bards or the people who inspire their
stories. Will your saga be told for generations to come as you feast in Valhalla,
can you answer the riddle of steel, when the gods cast judgment on you will you
ascend to the hall of heroes or will you be forgotten and banished from
paradise?
The following character is based solely off of pagan Celt culture,
feel free to mix and match; this is a fantasy game not a history lesson after all;
we don’t have to be spot on. Hell, go ahead and make up your own culture if you
wish; I just like the real world flare, it’s a good foundation.
Character Example:
Name: Brann Son of Torrey (Or Brann Torreyson)
Appearance: Standing at five
feet, seven inches; he is broad
shouldered and strong. fair skin, pale blue eyes, dark hair and thick
beard of auburn coloring mark him as a northerner. His body is worn
rugged
from harsh weather, hard labor, and brutal combat. He is clad in animal
skins
and furs hinting at a primitive and barbaric heritage. His arms are
tattooed
with pagan symbols of strength and protection, on his chest is the
image of a
boar; this animal symbolizes courage and strength in battle to his
people. He
wears a heavy iron sword with a worn leather sheath at his side; it
looks old
and well used. He has a worn leather pack to carry his few belongings.
Strengths: Brann is a strong and hearty individual; he is an
experienced nomad and can survive in the harshest of northern environments, mercenary
work has brought him into contact with many different civilizations and
cultures giving him a fair grasp on language. His experience and zeal in combat
make him a skilled combatant; a druid declared that he was under a geas and
could not be killed in battle, true or not this geas as removed his fear of
combat and allows him to fight with a berserker’s fury and disregard for his own
safety that is frightening to behold.
Weaknesses: Brann is overly impulsive and rarely thinks his
actions through as he constantly lives life on the edge. Other geas where
placed upon Brann at birth, he is required to never deny any person the
hospitality of his camp nor may he ever refuse to protect a woman, failure to
adhere to his geas would bring dishonor and even death. An old battle wound has
left him blind in his left eye, although he has compensated to still remain
effective in melee combat his depth perception is so thrown off his ability
with a ranged weapon is atrocious.