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The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Last post 02-06-2008, 9:52 AM by VkmSpouge. 313 replies.
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5/30/2006 1:23:26 PM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Nocharim:That its not always the best thing to follow the rulebook word to word.
Well, as I said earlier in the thread, if you have some ideas on how you think it shoud look, then post them. I'm open to all sorts of ideas. Although simply "not following the rulebook" isn't the exactly the most descriptive of terms. I invite you to lay out your thoughts for I am truly interested in hearing more interpretations, but perhaps we should move this conversation over to the D&D knowledge thread, located at this thread: http://webcomic.net/forums/thread/773523.aspx
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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5/30/2006 6:29:13 PM
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Evil Princess Sarah Chlyallia
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Joined on 01-27-2004
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Rejecting known reality since 1984
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
That would be a wise course of action as I'm very close to telling you both to stop your bickering and be civil.
EPSC: She's crazy, lazy and oh-so-lovable!  "The deific powers I emit will surely burn your retinas!!!" EPSC's World of Art!GHE Art Department
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5/30/2006 11:50:07 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Yes, PLEASE, EVERYONE STOP. I will not accept continuing arguments going on in my thread.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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5/31/2006 3:51:57 AM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Evil Princess Sarah Chlyallia:That would be a wise course of action as I'm very close to telling you both to stop your bickering and be civil.
My apologies to both moderator and thread maker. I was not aware that my postings were being construed as bickering. I assure all, I will cease and desist with this particular debate, and I will strive to ensure it doesn't happen again.
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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5/31/2006 12:32:08 PM
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Tybaltus
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Joined on 01-27-2004
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Massachusetts
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Posts 10,680
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
I wouldnt worry, Firespark. Youre doing a bang-up job. Keep it up.
I didnt see the back-and-forth reactions as fighting
If at first you dont succeed, dont try skydiving Both diapers and politicians need to be changed--and usually for the same reasons
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5/31/2006 3:27:48 PM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Tybaltus:I wouldnt worry, Firespark. Youre doing a bang-up job. Keep it up. I didnt see the back-and-forth reactions as fighting ![Wink [;)]](/emoticons/emotion-5.gif)
Well, thank you sir. But enough of this line of conversation I say! Back to the character builds. We have but one opinion of the last two (Castor and Teagan), and that one concerning the finer points of languages. Is there nothing else that anyone has questions or ideas about? There must, for I know I am far from perfect, and therefore unable to please every last one of you who read this thread.
Please post your thoughts.
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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6/18/2006 7:48:30 AM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, tis many a week now, and no character builds. You may feel free to blame my work for the most of it, but also A-Kon 17 (which was a blast!) but now tis time to return to the character builds. And so here ya go, two more builds, comin' at ya!
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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6/18/2006 7:53:13 AM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
GANELON MAGUSSON
Ganelon was actually a fairly easy character to build. He's evil, is only interested in himself, and will do whatever it takes to make himself more powerful. And to boot he's a Shadow Weave user. So in keeping with my theme of putting the Shadow Pack at ECL 7, I decided to give him a level of Shadow Adept. As for his spells known, I used the ones that I could find in the comic, and then filled the remaining slots with spells that worked well with him being an evil, self-serving, shadow weave using bastard.
Ganelon Magusson (Sorcerer 6 [CL 7]/ Shadow Adept 1)
Medium Humanoid (Human M)
Alignment: Neutral Evil
Hit Dice: 7d4+7 (32 hp)
Initiative: +3
Speed: 30 feet
AC: 17 (+3 Dex, +2 armor, +2 deflection), touch: 15, flat footed: 14
Base Attack/Grapple: +3 / +4
Attack: Light crossbow +7 ranged (1d8/19-20); or dagger +6 melee (1d4+1/19-20)
Full Attack: Light crossbow +7 ranged (1d8/19-20); or dagger +6 melee (1d4+1/19-20)
Space/Reach: 5 ft. / 5 ft.
Special Abilities: Spells
Special Qualities: Familiar (Morwen the raven)
Saves: Fort +3, Ref +5, Will +9
Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 15, Cha 19
Skills: Bluff +13, Craft (alchemy) +11, Concentration +10, Hide +8, Knowledge (arcana) +11, Listen +4, Spellcraft +13, Spot+4
Languages: Common, Draconic, Infernal
Feats: Shadow Weave Magic, Heighten SpellB, Weapon Finesse, Spell Penetration, Insidious MagicB, Pernicious MagicB, Tenacious MagicB
Spells Per Day: (6 / 7 / 7 / 5) [Spell DC = 14 + spell level]
Spells Known: (7 / 5 / 3 / 2) 0 lvl – acid splash, arcane mark, daze, detect magic, ghost sound, silent portalF, touch of fatigue; 1st – color spray, grease, ray of enfeeblement, shield, spirit wormF; 2nd – invisibility, shadow sprayF, touch of idiocy; 3rd – improved mage armorF, vampiric touch
Equipment: Bracers of armor +2, ring of protection +2, cloak of charisma +2, mwk light crossbow, 20 bolts, dagger, quarterstaff, wand of magic missile (5th) [33 charges remaining], 2 potions of cure light wounds, potion of shield of faith
Morwen, Raven Familiar
Tiny Animal
Hit Dice: 1/2 Ganelon’s Max HP (16 hp) [For effects related to number of HD, Morwen has 7 HD]
Initiative: +2
Speed: 10 feet , fly 40 feet (average)
Armor Class: 17 (+2 size, +2 Dex, +3 natural), touch: 14, flat-footed: 15
Base Attack/Grapple: +3 / –10
Attack: Claws +7 melee (1d2-5)
Full Attack: Claws +7 melee (1d2-5)
Space/Reach: 2-1/2 ft. / 0 ft.
Special Abilities: Improved evasion, share spells, deliver touch spells, speak with master
Special Qualities: Alertness, empathic link
Saves: Fort +2, Ref +4, Will +9
Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
Skills: Bluff +7, Concentration +9, Hide +15, Knowledge (arcana) +8, Listen +3, Spellcraft +10, Spot +3
Languages: Common
Feats: Weapon Finesse
Due to the following feats being either required, or granted, by the Shadow Adept prestige class from the Forgotten Realms Campaign Setting, I have listed them here for the convenience of the uninitiated.
INSIDIOUS MAGIC [MEATMAGIC]
You can use the Shadow Weave to make your spells harder for Weave users to detect.
Prerequisite: Shadow Weave Magic
Benefit: Any Weave user who employs a divination spell (such as detect magic), spell-like ability, or magic item that could detect the magical aura of one of your spells must make a successful level check (DC 11 + your caster level) to succeed. Similarly, a Weave user attempting to reveal the effects of one of your spells via divination (such as see invisibility) must make a caster level check to succeed. The Weave user may check only once for each divination spell used, no matter how many of your spell effects are operating in that area.
PERNICIOUS MAGIC [METAMAGIC]
You can use the Shadow Weave to make your spells harder for Weave users to resist.
Prerequisite: Shadow Weave Magic
Benefit: You gain a +4 bonus on caster level checks made to defeat a Weave user’s spell resistance. All creatures employing spells or spell-like abilities are considered Weave users unless they possess the Shadow Weave Magic feat. This benefit stacks with those from the Spell Penetration and Greater Spell Penetration feats, but it does not extend to spells you cast from the schools of evocation or transmutation.
SHADOW WEAVE MAGIC [GENERAL]
You have discovered the dangerous secret of the Shadow Weave.
Prerequisite: Wis 15 or patron deity Shar.
Benefit: From now on, your spells tap the Shadow Weave instead of the Weave. You can also activate magic items that use the Shadow Weave without taking any damage.
The saving throw for every spell you cast from the schools of enchantment, illusion, and necromancy increases by +1. You also get a +1 bonus on caster level checks to overcome spell resistance with spells from these schools.
The Shadow Weave proves less than optimal for effects involving energy or matter. Your effective caster level for spells you cast from the schools of evocation and transmutation (except spells with the darkness descriptor) is reduced by one. A 1st-level Shadow Weave user cannot cast spells from these schools at all.
You can no longer cast spells with the light descriptor. No matter what school they are from, such spells automatically fail. Your ability to use magic items that produce light effects is also limited – you cannot invoke an item’s light power if its activation method is spell completion or spell trigger.
From now on, any magic item you create is a Shadow Weave item.
TENACIOUS MAGIC [METAMAGIC]
You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Prerequisite: Shadow Weave Magic Benefit: Your spells resist dispelling attempts by Weave users. All creatures employing spells or spell-like abilities are considered Weave users unless they possess the Shadow Weave Magic feat. When a Weave user makes a dispel check to dispel one of your spells (including using dispel magic to counterspell a spell you are casting), the DC is 15 + your caster level. This benefit does not extend to spells you cast from the schools of evocation or transmutation.
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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6/18/2006 8:00:30 AM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
ARUDIN
Yay, Arudin! Again, a fairly easy character build to draft. Arudin is another one of those characters whose motives are are easy to recognize, and therefore extrapolate. Obviously, we all know Arudin can be a bastard sometimes, but his real drive is to find stuff and get treasure, he's always been out for the coin. And considering his attitude and personality (and on occasion spellcasting) that has been seen, I knew that when choosing spells, the bulk of them needed to be offensive evocation spells. Because nothing says Arudin like targeting a bunny with an Empowered Fireball! But I did give him some other spells to nicely round out his repetoire, but those spells are still a little self-serving. An thanks to him being a Sun Elf, and a wizard, Arudin by default is actually quite skilled. But since we've never seen him do a lot of physical stuff, I thought that it might stand to reason that most if not all his skills were those that are mental in nature.
Arudin (Wizard 6)
Medium Humanoid (Sun Elf M)
Alignment: Chaotic Neutral
Hit Dice: 6d4+6 (25 hp)
Initiative: +3
Speed: 30 feet
AC: 16 (+3 Dex, +2 armor, +1 deflection), touch: 14, flat footed: 13
Base Attack/Grapple: +3 / +3
Attack: Quarterstaff +3 melee (1d6); or light crossbow +6 ranged (1d8 / 19-20)
Full Attack: Quarterstaff +3 melee (1d6); or light crossbow +6 ranged (1d8 / 19-20)
Space/Reach: 5 ft. / 5 ft.
Special Abilities: Summon familiar
Special Qualities: Low-light vision, immune to magical sleep effects
Saves: Fort +3, Ref +5, Will +7 (+2 vs. enchantment spells and effects)
Abilities: Str 10, Dex 16, Con 12, Int 20, Wis 15, Cha 11
Skills: Concentration +10, Decipher Script +14, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (history) +10, Knowledge (the planes) +11, Listen +4, Search +7, Spellcraft +16, Spot +4
Languages: Common, Elven, Draconic, Dwarven, Halfling, Ignan
Feats: Spell Focus (evocation), Scribe ScrollB, Greater Spell Focus (evocation), Empower Spell
Spells Per Day: (4/5/4/3) [Spell DC = 15 + spell level, Evocation spells DC = 17 + spell level]
Spellbook: 0 lvl – All zero level spells; 1st – burning hands, charm person, expeditious retreat, hold portal, magic missile, ray of enfeeblement, shield, shocking grasp; 2nd – flaming sphere, fox’s cunning, gust of wind, locate object, melf’s acid arrow, protection from arrows, scorching ray; 3rd – explosive runes, fireball, fly, haste, lightning bolt, suggestion
Typical Spells Prepared: 0 lvl – acid splash, light, detect magic, ray of frost; 1st – expeditious retreat, hold portal, magic missile(x2), shield; 2nd – fox’s cunning, melf’s acid arrow, protection from arrows, scorching ray; 3rd – fireball, haste, empowered ray of enfeeblement Equipment: Spellbook, spell component pouch, quarterstaff, light crossbow, 10 bolts, bracers of armor +2, ring of protection +1, headband of intellect +2, Moonblade (dormant)
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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6/18/2006 1:07:55 PM
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Phoenix Talion
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Joined on 03-20-2006
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Where rockinghorse poeple eat marshmallow pie.
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Posts 1,083
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Haven't these ones been long since done?
I swear, now you're just doing it to piss me off.
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6/18/2006 8:03:11 PM
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FireSpark
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Joined on 04-05-2006
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Lost in Undermountain
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Posts 139
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Phoenix of Borg:Haven't these ones been long since done?
Yes thay have, but I decided to try and put my own spin on them. I'm not trying to say that these are the say all-end all of the character drafts. Rather, they are simply my interpretations of how the characters in DCI would be represented within the context of a D&D v3.5 character write up. It happens alot really. Whenever a module gets updated, or a new adventure is written, but uses a pre-existing villain, there is usually a little rewriting done. What I was trying to do was set up a sembelance of balance within the parties (bot DCI and the Shadow Pack) so that someone could easily drop them into a campaign if they wished. I know I plan to sic the shadow pack on my poor victims, er, players here quite soon. ![Ethan Wink [C;E]](/emoticons/EWink.gif)
"Apparently getting your ass kicked is now part of a complete breakfast." - Roy Greenhilt, Order Of The Stick- An Answerer of questions, and Questioner of answers.
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10/25/2006 4:55:49 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, after some much-needed time to focus on some real-life issues, I've decided to focus on something a little more seasonal, notably Sraxsuth & Blinky. So far, here's everyone's favorite beholder.
Blinky
Lawful Evil Beholder (ECL: 11) (Large Aberration)
Hit Dice: 11d8+44 (93 hp)
Initiative: +6
Speed: 5 ft (1 square) fly 20 feet (good manuverability)
Armor Class: 26 (-1 size, +2 Dex, +15 Natural), Touch 11, Flat-footed 24
Base Attack/Grapple: +8/+12
Attack: Eye rays +9 ranged touch and bite +2 melee (2d4)
Space/Reach: 10 ft./5 ft.
Abilities:
10 Strength
14 Dexterity
18 Constitution
17 Intelligence
15 Wisdom
15 Charisma
Saving Throws: Fortidude +9, Reflex +5, Will +11
Special Attacks: Eye rays
Special Qualities: All-around vision, antimagic cone, darkvision 60 ft., flight
Skills and feats: Hide +12, Knowledge (Arcana) +17, Listen +14, Profession (Salesman) +14, Search +17, Spot +18, Survival +2 (+4 for following tracks); Altertness, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will
Challenge Rating: 13
Possessions: Unknown. Blinky resides in Sraxsuth's estate, so Blinky's personal possessions are questionable.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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10/26/2006 11:38:42 AM
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VkmSpouge
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Joined on 01-27-2004
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Near some Ducks in Bucks
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Posts 9,348
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Blinky's possessions are lots of cheeses and cheese weasels.
Scratchit: But he's a cripple! Blackadder: He's not a cripple, Mrs Scratchit. Occasionally saying "Phew! My leg hurts!" when he remembers to wouldn't fool Baldrick!
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10/26/2006 9:08:06 PM
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Galuf the Dwarf
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Joined on 03-28-2005
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Connecticut
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Posts 864
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Well, here I am, burning the midnight oil, folks, but here he is in time for Halloween!
Sraxsuth
Lawful Evil Male Human Lich Necromancer 15 (ECL: 17) [Medium Undead (Augmented Humanoid)]
Hit Dice: 15d12+45 (225 hp)
Initiative: +2
Speed: 30 feet (6 squares)
Armor Class: 22 (+5 Natural, +2 Dex, +5 Armor) Touch 12, Flat-Footed 20
Base Attack/Grapple: +7/+7
Attack: Touch +7/+2 melee (1d8+5 bludgeoning, DC 18 Will save for half; magical for purpose of damage reduction) or +2 unholy dagger +9/+4 melee (1d4+2/19-20 slashing or piercing) or masterwork dart +10/+5 ranged (1d4+3 piercing)
Abilities:
11 Strength
15 Dexterity
-- Constitution
23 Intelligence
12 Wisdom
16 Charisma (+4 from Mask of Thrilling Concealment)
Saving Throws: Fortitude +12, Reflex +11, Will +15 (+4 all resists via Robe of Archmagi)
Special Attacks: Fear Aura (Will DC 18), Paralyzing Touch (Fortitude DC 18)
Special Qualities: Damage Reduction 15/bludgeoning and magic, Immunities (Cold, Electricity, Polymorph, Mind-Affecting Spells), Spell Resistance 18 (Robe of Archmagi), Summon Famliar (Bat or Rat only), Turn Resistance +4 (treat as 19th-level creature for Turn or Rebuke Undead)
Skills and Feats: Concentration +21, Craft (Brewing) +24, Hide +11, Knowledge (Arcana) +24, Knowledge (Religion) +21, Listen +10, Move Silently +11, Profession (Brewer) +10, Sense Motive +16, Spellcraft +26 (+28 for spells of the Necromancy school); Craft Wand, Craft Wonderous Item, Empower Spell, Heighten Spell, Scribe Scroll; Spell Focus (Necromancy), Spell Penetration
Spells Memorized: Cantrips - Acid Splash (x2), Detect Magic, Read Magic; 1st - Grease; Identify, Magic Missile (x2) Ray of Enfeeblement (x2), Reduce Person; 2nd - Command Undead (x3) Melf's Acid Arrow, Scorching Ray, See Invisibility; 3rd - Dispel Magic, Fireball, Flame Arrow, Haste, Lightning Bolt, Vampiric Touch; 4th - Animate Dead (x2), Bestow Curse, Enervation, Ice Storm, Lesser Globe of Invulnerability; 5th - Baleful Polymorph, Break Enchantment, Cloudkill, Cone of Cold, Symbol of Pain; 6th - Chain Lightning, Create Undead, Disintegrate, Globe of Invulnerability, Greater Dispel Magic; 7th - Control Undead (x2), Prismatic Spray, Spell Turning; 8th - Bigby's Clenched Fist, Create Greater Undead (Prohibited Schools: Enchantment, Illusion)
Challenge Rating: 18
Languages Spoken: Abyssal, Common, Draconic, Infernal, Loross (aka: language of Netheril), Undercommon
Possessions: Robe of the Archmage (Black), Mask of Thrilling Concealment, +2 unholy dagger, 10 masterwork darts, Wand of Command Undead (4 charges left), scroll container, spellbook, spell component pouch; Sraxsuth inhabits a castle filled with various treasures, so his possessions - and possibly his CR - may vary.
Mask of Thrilling Concealment: Sraxsuth uses this mask to conceal his features. As long as he is wearing it, he can suppress his Fear Aura. The item also acts as a Cloak of Charisma +4. As much as it fits him, though, it is likely the lich did not make this item himself.
Moderate transmutation and faint illusion; CL 8th; Craft Wondrous Item, Disguise Self, Eagle's Splendor; Price 17,800 gp. Weight 3 lb.
If you don't have the time to read, you don't have the time or the tools to write. - Stephen King DCI Character Stats Thread
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10/29/2006 5:02:17 PM
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Kayless
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Joined on 01-26-2004
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Anchorage, Alaska
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Re: The Official DCI Character Stat thread! (3.5 Edition D&D, Forgotten Realms rules)
Yay! Well done, Galuf. I should really try and get these two on the cast page so there's be something to link these stats to.
Dungeon Crawl Inc. - It's the most fun you can have without three midgets and a whip!
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